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It is currently possible to change worldspawn's classname, which will have weird side effects, esp. when the map is saved and opened again. I think we should prevent this. It is already impossible to rename worldspawn's classname property, too.
The text was updated successfully, but these errors were encountered:
It is currently possible to change worldspawn's classname, which will have weird side effects, esp. when the map is saved and opened again. I think we should prevent this. It is already impossible to rename worldspawn's classname property, too.
The text was updated successfully, but these errors were encountered: