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DayNightSystem

This is a very simple System, its ease to integrate into existing projects and extend if needed.

Marktplace Url

Included Assets

BP_DefaultGameMode

Base game mode, used to configure custom blueprint classes. Use as example for your custom game mode.

BP_DefaultGameState

Store the current time, and serve it for all clients playing on server.

BP_DefaultPlayerController

Store the user specific clock type preference, and draw the widgets on player viewport.

BP_WeatherManager

This is where the magic happens. When placed in the level you can configure the custom settings and set a reference for the world directional light, also BP_DefaultGameState must be set in your game mode. (This is extremely important, if this is not done the system will not work properly).

Some of the custom settings:

Setting Description Default
DayCycleSpeed Sets the speed that time passes 1
StartDate Defines the date that the system will start counting 00/00/0000
EnableCalendar If should count months and years or only days true
DaysPerMonth How many days in a month 30
MonthPerYear How many months in a year 12
TemperatureFlutuationCurve Custom temperature variation curve CurveAsset
BaseWorldTemperature The base world temperature 20
BasTemperatureMultiplier The value to multiply for the base world temperature 1
WorldTemperatureVariation How mutch the temperature must variate, for more and less 10

If you set 1 to DayCycleSpeed, 1 in game day will be 1 hour in real world

New options come in future releases.

FL_Temperature

Store usefull functions for work with diferent temperature metrics.

WB_Preview

Simple widget blueprint for format and display the current temperature, date and time.

Example Map

Base map showing the system working.

Custom Enums and Structs

Used for store some values and create new variable types.

Author

Guilherme Werner

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