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More TimeWarp null checks to fix Editor issues.
I did not add null checks to ParseAlarmsAndAffectWarpAndPause & DrawQuickOption.
You may want to check and add to these as well. (Wasn't sure they run in Editor or not).
Moved Unity API calls from Constructor to OnStart in AngleRenderEject.
Future proofs as Unity plan to remove support for this. You currently get a warning. But if you are running in dev mode player it fails in the current Unity version.