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BattlegroundAV.cpp
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BattlegroundAV.cpp
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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "Formulas.h"
#include "GameObject.h"
#include "Language.h"
#include "Player.h"
#include "SpellAuras.h"
#include "WorldSession.h"
BattlegroundAV::BattlegroundAV()
{
BgObjects.resize(BG_AV_OBJECT_MAX);
BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX);
for (uint8 i = 0; i < 2; i++)
{
for (uint8 j = 0; j < 9; j++)
m_Team_QuestStatus[i][j] = 0;
m_Team_Scores[i] = 0;
m_IsInformedNearVictory[i] = false;
m_CaptainAlive[i] = true;
m_CaptainBuffTimer[i] = 0;
m_Mine_Owner[i] = 0;
m_Mine_PrevOwner[i] = 0;
m_Mine_Reclaim_Timer[i] = 0;
}
m_Mine_Timer = 0;
m_MaxLevel = 0;
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
InitNode(i, 0, false);
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AV_START_TWO_MINUTES;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AV_START_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AV_START_HALF_MINUTE;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AV_HAS_BEGUN;
}
BattlegroundAV::~BattlegroundAV() { }
uint16 BattlegroundAV::GetBonusHonor(uint8 kills) /// @todo move this function to Battleground.cpp (needs to find a way to get m_MaxLevel)
{
return Trinity::Honor::hk_honor_at_level(m_MaxLevel, kills);
}
void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
Battleground::HandleKillPlayer(player, killer);
UpdateScore(player->GetTeam(), -1);
}
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
TC_LOG_DEBUG("bg.battleground", "bg_av HandleKillUnit %i", unit->GetEntry());
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
/*
uint32 triggerSpawnID = 0;
if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
triggerSpawnID = AV_CPLACE_TRIGGER16;
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
triggerSpawnID = AV_CPLACE_TRIGGER17;
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
triggerSpawnID = AV_CPLACE_TRIGGER18;
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
triggerSpawnID = AV_CPLACE_TRIGGER19;
*/
if (entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
{
CastSpellOnTeam(23658, HORDE); //this is a spell which finishes a quest where a player has to kill the boss
RewardReputationToTeam(729, BG_AV_REP_BOSS, HORDE);
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS), HORDE);
EndBattleground(HORDE);
DelCreature(AV_CPLACE_TRIGGER17);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
{
CastSpellOnTeam(23658, ALLIANCE); //this is a spell which finishes a quest where a player has to kill the boss
RewardReputationToTeam(730, BG_AV_REP_BOSS, ALLIANCE);
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS), ALLIANCE);
EndBattleground(ALLIANCE);
DelCreature(AV_CPLACE_TRIGGER19);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
{
if (!m_CaptainAlive[0])
{
TC_LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[0]=false;
RewardReputationToTeam(729, BG_AV_REP_CAPTAIN, HORDE);
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN), HORDE);
UpdateScore(ALLIANCE, (-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER16);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
{
if (!m_CaptainAlive[1])
{
TC_LOG_ERROR("bg.battleground", "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[1]=false;
RewardReputationToTeam(730, BG_AV_REP_CAPTAIN, ALLIANCE);
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN), ALLIANCE);
UpdateScore(HORDE, (-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER18);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0])
ChangeMineOwner(AV_NORTH_MINE, killer->GetTeam());
else if (entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_S_MINE_H_4][0])
ChangeMineOwner(AV_SOUTH_MINE, killer->GetTeam());
}
void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;//maybe we should log this, cause this must be a cheater or a big bug
uint8 team = GetTeamIndexByTeamId(player->GetTeam());
/// @todo add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed", questid);
switch (questid)
{
case AV_QUEST_A_SCRAPS1:
case AV_QUEST_A_SCRAPS2:
case AV_QUEST_H_SCRAPS1:
case AV_QUEST_H_SCRAPS2:
m_Team_QuestStatus[team][0]+=20;
if (m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25, 50, 75 turn ins
{
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed starting with unit upgrading..", questid);
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED)
{
DePopulateNode(i);
PopulateNode(i);
//maybe this is bad, because it will instantly respawn all creatures on every grave..
}
}
break;
case AV_QUEST_A_COMMANDER1:
case AV_QUEST_H_COMMANDER1:
m_Team_QuestStatus[team][1]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][1] == 30)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[team][2]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][2] == 60)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[team][3]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][3] == 120)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_BOSS1:
case AV_QUEST_H_BOSS1:
m_Team_QuestStatus[team][4] += 9; //you can turn in 10 or 1 item..
case AV_QUEST_A_BOSS2:
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[team][4]++;
if (m_Team_QuestStatus[team][4] >= 200)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_NEAR_MINE:
case AV_QUEST_H_NEAR_MINE:
m_Team_QuestStatus[team][5]++;
if (m_Team_QuestStatus[team][5] == 28)
{
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][6] == 7)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_OTHER_MINE:
case AV_QUEST_H_OTHER_MINE:
m_Team_QuestStatus[team][6]++;
if (m_Team_QuestStatus[team][6] == 7)
{
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][5] == 20)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_HIDE:
case AV_QUEST_H_RIDER_HIDE:
m_Team_QuestStatus[team][7]++;
if (m_Team_QuestStatus[team][7] == 25)
{
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][8] == 25)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_TAME:
case AV_QUEST_H_RIDER_TAME:
m_Team_QuestStatus[team][8]++;
if (m_Team_QuestStatus[team][8] == 25)
{
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][7] == 25)
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
default:
TC_LOG_DEBUG("bg.battleground", "BG_AV Quest %i completed but is not interesting at all", questid);
return; //was no interesting quest at all
break;
}
}
void BattlegroundAV::UpdateScore(uint16 team, int16 points)
{ //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive
ASSERT(team == ALLIANCE || team == HORDE);
uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde
m_Team_Scores[teamindex] += points;
UpdateWorldState(((teamindex == TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]);
if (points < 0)
{
if (m_Team_Scores[teamindex] < 1)
{
m_Team_Scores[teamindex]=0;
EndBattleground(((teamindex == TEAM_HORDE)?ALLIANCE:HORDE));
}
else if (!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE)
{
SendMessageToAll(teamindex == TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE);
PlaySoundToAll(AV_SOUND_NEAR_VICTORY);
m_IsInformedNearVictory[teamindex] = true;
}
}
}
Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
{
uint8 level;
bool isStatic = false;
Creature* creature = NULL;
ASSERT(type <= AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
if (type >= AV_CPLACE_MAX) //static
{
type -= AV_CPLACE_MAX;
cinfoid=uint16(BG_AV_StaticCreaturePos[type][4]);
creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0],
(type+AV_CPLACE_MAX),
BG_AV_StaticCreatureInfo[cinfoid][1],
BG_AV_StaticCreaturePos[type][0],
BG_AV_StaticCreaturePos[type][1],
BG_AV_StaticCreaturePos[type][2],
BG_AV_StaticCreaturePos[type][3]);
level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3])
? BG_AV_StaticCreatureInfo[cinfoid][2]
: urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]);
isStatic = true;
}
else
{
creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0],
type,
BG_AV_CreatureInfo[cinfoid][1],
BG_AV_CreaturePos[type][0],
BG_AV_CreaturePos[type][1],
BG_AV_CreaturePos[type][2],
BG_AV_CreaturePos[type][3]);
level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3])
? BG_AV_CreatureInfo[cinfoid][2]
: urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]);
}
if (!creature)
return NULL;
if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
creature->SetRespawnDelay(RESPAWN_ONE_DAY); /// @todo look if this can be done by database + also add this for the wingcommanders
if ((isStatic && cinfoid >= 10 && cinfoid <= 14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3) ||
(cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))))
{
if (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3)
|| (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3)))
{
CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetDBTableGUIDLow());
data.spawndist = 5;
}
//else spawndist will be 15, so creatures move maximum=10
//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
creature->setDeathState(JUST_DIED);
creature->Respawn();
/// @todo find a way to add a motionmaster without killing the creature (i
//just copied this code from a gm-command
}
if (level != 0)
level += m_MaxLevel - 60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike
creature->SetLevel(level);
uint32 triggerSpawnID = 0;
uint32 newFaction = 0;
if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
{
triggerSpawnID = AV_CPLACE_TRIGGER16;
newFaction = 84;
}
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
{
triggerSpawnID = AV_CPLACE_TRIGGER17;
newFaction = 84;
}
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
{
triggerSpawnID = AV_CPLACE_TRIGGER18;
newFaction = 83;
}
else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
{
triggerSpawnID = AV_CPLACE_TRIGGER19;
newFaction = 83;
}
if (triggerSpawnID && newFaction)
{
if (Creature* trigger = AddCreature(WORLD_TRIGGER,
triggerSpawnID,
BG_AV_CreatureInfo[creature->GetEntry()][1],
BG_AV_CreaturePos[triggerSpawnID][0],
BG_AV_CreaturePos[triggerSpawnID][1],
BG_AV_CreaturePos[triggerSpawnID][2],
BG_AV_CreaturePos[triggerSpawnID][3]))
{
trigger->setFaction(newFaction);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
return creature;
}
void BattlegroundAV::PostUpdateImpl(uint32 diff)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{
for (uint8 i=0; i <= 1; i++)//0=alliance, 1=horde
{
if (!m_CaptainAlive[i])
continue;
if (m_CaptainBuffTimer[i] > diff)
m_CaptainBuffTimer[i] -= diff;
else
{
if (i == 0)
{
CastSpellOnTeam(AV_BUFF_A_CAPTAIN, ALLIANCE);
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61);
if (creature)
YellToAll(creature, LANG_BG_AV_A_CAPTAIN_BUFF, LANG_COMMON);
}
else
{
CastSpellOnTeam(AV_BUFF_H_CAPTAIN, HORDE);
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 59); /// @todo make the captains a dynamic creature
if (creature)
YellToAll(creature, LANG_BG_AV_H_CAPTAIN_BUFF, LANG_ORCISH);
}
m_CaptainBuffTimer[i] = 120000 + urand(0, 4)* 60000; //as far as i could see, the buff is randomly so i make 2minutes (thats the duration of the buff itself) + 0-4minutes @todo get the right times
}
}
//add points from mine owning, and look if he neutral team wanrts to reclaim the mine
m_Mine_Timer -=diff;
for (uint8 mine=0; mine <2; mine++)
{
if (m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE)
{
if (m_Mine_Timer <= 0)
UpdateScore(m_Mine_Owner[mine], 1);
if (m_Mine_Reclaim_Timer[mine] > diff)
m_Mine_Reclaim_Timer[mine] -= diff;
else{ //we don't need to set this timer to 0 cause this codepart wont get called when this thing is 0
ChangeMineOwner(mine, AV_NEUTRAL_TEAM);
}
}
}
if (m_Mine_Timer <= 0)
m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines
//looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
if (m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this
{
if (m_Nodes[i].Timer > diff)
m_Nodes[i].Timer -= diff;
else
EventPlayerDestroyedPoint(i);
}
}
}
void BattlegroundAV::StartingEventCloseDoors()
{
DoorClose(BG_AV_OBJECT_DOOR_A);
DoorClose(BG_AV_OBJECT_DOOR_H);
}
void BattlegroundAV::StartingEventOpenDoors()
{
TC_LOG_DEBUG("bg.battleground", "BG_AV: start spawning mine stuff");
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
ChangeMineOwner(mine, AV_NEUTRAL_TEAM, true);
UpdateWorldState(AV_SHOW_H_SCORE, 1);
UpdateWorldState(AV_SHOW_A_SCORE, 1);
DoorOpen(BG_AV_OBJECT_DOOR_H);
DoorOpen(BG_AV_OBJECT_DOOR_A);
// Achievement: The Alterac Blitz
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_AV_EVENT_START_BATTLE);
}
void BattlegroundAV::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
//create score and add it to map, default values are set in constructor
BattlegroundAVScore* sc = new BattlegroundAVScore;
PlayerScores[player->GetGUID()] = sc;
if (m_MaxLevel == 0)
m_MaxLevel=(player->getLevel()%10 == 0)? player->getLevel() : (player->getLevel()-(player->getLevel()%10))+10; /// @todo just look at the code \^_^/ --but queue-info should provide this information..
}
void BattlegroundAV::EndBattleground(uint32 winner)
{
//calculate bonuskills for both teams:
//first towers:
uint8 kills[2] = {0, 0}; // 0 = Alliance 1 = Horde
uint8 rep[2] = {0, 0}; // 0 = Alliance 1 = Horde
for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
{
if (m_Nodes[i].State == POINT_CONTROLED)
{
if (m_Nodes[i].Owner == ALLIANCE)
{
rep[0] += BG_AV_REP_SURVIVING_TOWER;
kills[0] += BG_AV_KILL_SURVIVING_TOWER;
}
else
{
rep[0] += BG_AV_KILL_SURVIVING_TOWER;
kills[1] += BG_AV_KILL_SURVIVING_TOWER;
}
}
}
for (int i = TEAM_ALLIANCE; i <= TEAM_HORDE; ++i)
{
if (m_CaptainAlive[i])
{
kills[i] += BG_AV_KILL_SURVIVING_CAPTAIN;
rep[i] += BG_AV_REP_SURVIVING_CAPTAIN;
}
if (rep[i] != 0)
RewardReputationToTeam(i == 0 ? 730 : 729, rep[i], i == 0 ? ALLIANCE : HORDE);
if (kills[i] != 0)
RewardHonorToTeam(GetBonusHonor(kills[i]), i == 0 ? ALLIANCE : HORDE);
}
/// @todo add enterevademode for all attacking creatures
Battleground::EndBattleground(winner);
}
void BattlegroundAV::RemovePlayer(Player* player, uint64 /*guid*/, uint32 /*team*/)
{
if (!player)
{
TC_LOG_ERROR("bg.battleground", "bg_AV no player at remove");
return;
}
/// @todo search more buffs
player->RemoveAurasDueToSpell(AV_BUFF_ARMOR);
player->RemoveAurasDueToSpell(AV_BUFF_A_CAPTAIN);
player->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
}
void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 95:
case 2608:
if (player->GetTeam() != ALLIANCE)
player->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
else
player->LeaveBattleground();
break;
case 2606:
if (player->GetTeam() != HORDE)
player->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
else
player->LeaveBattleground();
break;
case 3326:
case 3327:
case 3328:
case 3329:
case 3330:
case 3331:
//Source->Unmount();
break;
default:
Battleground::HandleAreaTrigger(player, trigger);
break;
}
}
void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
if (itr == PlayerScores.end()) // player not found...
return;
switch (type)
{
case SCORE_GRAVEYARDS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted += value;
Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD);
break;
case SCORE_GRAVEYARDS_DEFENDED:
((BattlegroundAVScore*)itr->second)->GraveyardsDefended += value;
Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD);
break;
case SCORE_TOWERS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->TowersAssaulted += value;
Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER);
break;
case SCORE_TOWERS_DEFENDED:
((BattlegroundAVScore*)itr->second)->TowersDefended += value;
Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER);
break;
case SCORE_MINES_CAPTURED:
((BattlegroundAVScore*)itr->second)->MinesCaptured += value;
break;
case SCORE_LEADERS_KILLED:
((BattlegroundAVScore*)itr->second)->LeadersKilled += value;
break;
case SCORE_SECONDARY_OBJECTIVES:
((BattlegroundAVScore*)itr->second)->SecondaryObjectives += value;
break;
default:
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
break;
}
}
void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
uint32 object = GetObjectThroughNode(node);
TC_LOG_DEBUG("bg.battleground", "bg_av: player destroyed point node %i object %i", node, object);
//despawn banner
SpawnBGObject(object, RESPAWN_ONE_DAY);
DestroyNode(node);
UpdateNodeWorldState(node);
uint32 owner = m_Nodes[node].Owner;
if (IsTower(node))
{
uint8 tmp = node-BG_AV_NODES_DUNBALDAR_SOUTH;
//despawn marshal
if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
else
TC_LOG_ERROR("bg.battleground", "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, -1 * BG_AV_RES_TOWER);
RewardReputationToTeam(owner == ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, owner);
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER), owner);
SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
}
else
{
if (owner == ALLIANCE)
SpawnBGObject(object-11, RESPAWN_IMMEDIATELY);
else
SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_IMMEDIATELY);
PopulateNode(node);
if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
for (uint8 i = 0; i < 4; i++)
{
SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i, RESPAWN_ONE_DAY);
SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i, RESPAWN_IMMEDIATELY);
}
}
}
//send a nice message to all :)
char buf[256];
if (IsTower(node))
sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
else
sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
}
void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
{
// mine=0 northmine mine=1 southmin
// changing the owner results in setting respawntim to infinite for current creatures,
// spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them
ASSERT(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE);
if (team != ALLIANCE && team != HORDE)
team = AV_NEUTRAL_TEAM;
else
PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
if (m_Mine_Owner[mine] == team && !initial)
return;
m_Mine_PrevOwner[mine] = m_Mine_Owner[mine];
m_Mine_Owner[mine] = team;
if (!initial)
{
TC_LOG_DEBUG("bg.battleground", "bg_av depopulating mine %i (0=north, 1=south)", mine);
if (mine == AV_SOUTH_MINE)
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (BgCreatures[i])
DelCreature(i); /// @todo just set the respawntime to 999999
for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
if (BgCreatures[i])
DelCreature(i); /// @todo here also
}
SendMineWorldStates(mine);
TC_LOG_DEBUG("bg.battleground", "bg_av populating mine %i (0=north, 1=south)", mine);
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
if (mine == AV_NORTH_MINE)
{
if (team == ALLIANCE)
miner = AV_NPC_N_MINE_A_1;
else if (team == HORDE)
miner = AV_NPC_N_MINE_H_1;
else
miner = AV_NPC_N_MINE_N_1;
}
else
{
uint16 cinfo;
if (team == ALLIANCE)
miner = AV_NPC_S_MINE_A_1;
else if (team == HORDE)
miner = AV_NPC_S_MINE_H_1;
else
miner = AV_NPC_S_MINE_N_1;
//vermin
TC_LOG_DEBUG("bg.battleground", "spawning vermin");
if (team == ALLIANCE)
cinfo = AV_NPC_S_MINE_A_3;
else if (team == HORDE)
cinfo = AV_NPC_S_MINE_H_3;
else
cinfo = AV_NPC_S_MINE_N_S;
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
AddAVCreature(cinfo, i);
}
for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
AddAVCreature(miner, i);
//the next chooses randomly between 2 cretures
for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
AddAVCreature(miner+(urand(1, 2)), i);
AddAVCreature(miner+3, (mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
if (team == ALLIANCE || team == HORDE)
{
m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER;
char buf[256];
sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH),
(team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
}
else
{
if (mine == AV_SOUTH_MINE) //i think this gets called all the time
{
if (Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3))
YellToAll(creature, LANG_BG_AV_S_MINE_BOSS_CLAIMS, LANG_UNIVERSAL);
}
}
return;
}
bool BattlegroundAV::CanActivateGO(int32 GOId, uint32 team) const
{
if (GOId == BG_AV_OBJECTID_MINE_N)
return (m_Mine_Owner[AV_NORTH_MINE] == team);
if (GOId == BG_AV_OBJECTID_MINE_S)
return (m_Mine_Owner[AV_SOUTH_MINE] == team);
return true; //cause it's no mine'object it is ok if this is true
}
void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
{
uint32 owner = m_Nodes[node].Owner;
ASSERT(owner);
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
uint32 creatureid;
if (IsTower(node))
creatureid=(owner == ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE;
else
{
uint8 team2 = GetTeamIndexByTeamId(owner);
if (m_Team_QuestStatus[team2][0] < 500)
creatureid = (owner == ALLIANCE)? AV_NPC_A_GRAVEDEFENSE0 : AV_NPC_H_GRAVEDEFENSE0;
else if (m_Team_QuestStatus[team2][0] < 1000)
creatureid = (owner == ALLIANCE)? AV_NPC_A_GRAVEDEFENSE1 : AV_NPC_H_GRAVEDEFENSE1;
else if (m_Team_QuestStatus[team2][0] < 1500)
creatureid = (owner == ALLIANCE)? AV_NPC_A_GRAVEDEFENSE2 : AV_NPC_H_GRAVEDEFENSE2;
else
creatureid = (owner == ALLIANCE)? AV_NPC_A_GRAVEDEFENSE3 : AV_NPC_H_GRAVEDEFENSE3;
//spiritguide
if (BgCreatures[node])
DelCreature(node);
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner))
TC_LOG_ERROR("bg.battleground", "AV: couldn't spawn spiritguide at node %i", node);
}
for (uint8 i=0; i<4; i++)
AddAVCreature(creatureid, c_place+i);
if (node >= BG_AV_NODES_MAX)//fail safe
return;
Creature* trigger = GetBGCreature(node + 302);//0-302 other creatures
if (!trigger)
{
trigger = AddCreature(WORLD_TRIGGER,
node + 302,
owner,
BG_AV_CreaturePos[node + 302][0],
BG_AV_CreaturePos[node + 302][1],
BG_AV_CreaturePos[node + 302][2],
BG_AV_CreaturePos[node + 302][3]);
}
//add bonus honor aura trigger creature when node is accupied
//cast bonus aura (+50% honor in 25yards)
//aura should only apply to players who have accupied the node, set correct faction for trigger
if (trigger)
{
if (owner != ALLIANCE && owner != HORDE)//node can be neutral, remove trigger
{
DelCreature(node + 302);
return;
}
trigger->setFaction(owner == ALLIANCE ? 84 : 83);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
{
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
for (uint8 i=0; i<4; i++)
if (BgCreatures[c_place+i])
DelCreature(c_place+i);
//spiritguide
if (!IsTower(node) && BgCreatures[node])
DelCreature(node);
//remove bonus honor aura trigger creature when node is lost
if (node < BG_AV_NODES_MAX)//fail safe
DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
}
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
{
TC_LOG_DEBUG("bg.battleground", "bg_AV getnodethroughobject %i", object);
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
return BG_AV_Nodes(object);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
return BG_AV_Nodes(object - 11);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER)
return BG_AV_Nodes(object - 7);
if (object <= BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER)
return BG_AV_Nodes(object -22);
if (object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
return BG_AV_Nodes(object - 33);
if (object <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER)
return BG_AV_Nodes(object - 29);
if (object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE)
return BG_AV_NODES_SNOWFALL_GRAVE;
TC_LOG_ERROR("bg.battleground", "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
ASSERT(false);
return BG_AV_Nodes(0);
}
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
{ //this function is the counterpart to GetNodeThroughObject()
TC_LOG_DEBUG("bg.battleground", "bg_AV GetObjectThroughNode %i", node);
if (m_Nodes[node].Owner == ALLIANCE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
{
if (node <= BG_AV_NODES_FROSTWOLF_HUT)
return node+11;
if (node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
return node+7;
}
else if (m_Nodes[node].State == POINT_CONTROLED)
if (node <= BG_AV_NODES_STONEHEART_BUNKER)
return node;
}
else if (m_Nodes[node].Owner == HORDE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
{
if (node <= BG_AV_NODES_STONEHEART_BUNKER)
return node+22;
}
else if (m_Nodes[node].State == POINT_CONTROLED)
{
if (node <= BG_AV_NODES_FROSTWOLF_HUT)
return node+33;
if (node >= BG_AV_NODES_ICEBLOOD_TOWER && node <= BG_AV_NODES_FROSTWOLF_WTOWER)
return node+29;
}
}
else if (m_Nodes[node].Owner == AV_NEUTRAL_TEAM)
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
TC_LOG_ERROR("bg.battleground", "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
ASSERT(false);
return 0;
}
//called when using banner
void BattlegroundAV::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 object = GetObjectType(target_obj->GetGUID());
TC_LOG_DEBUG("bg.battleground", "BG_AV using gameobject %i with type %i", target_obj->GetEntry(), object);
if (object < 0)
return;
switch (target_obj->GetEntry())
{
case BG_AV_OBJECTID_BANNER_A:
case BG_AV_OBJECTID_BANNER_A_B:
case BG_AV_OBJECTID_BANNER_H:
case BG_AV_OBJECTID_BANNER_H_B:
case BG_AV_OBJECTID_BANNER_SNOWFALL_N:
EventPlayerAssaultsPoint(source, object);
break;
case BG_AV_OBJECTID_BANNER_CONT_A:
case BG_AV_OBJECTID_BANNER_CONT_A_B:
case BG_AV_OBJECTID_BANNER_CONT_H:
case BG_AV_OBJECTID_BANNER_CONT_H_B:
EventPlayerDefendsPoint(source, object);
break;
default:
break;
}
}
void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
{
ASSERT(GetStatus() == STATUS_IN_PROGRESS);
BG_AV_Nodes node = GetNodeThroughObject(object);
uint32 owner = m_Nodes[node].Owner; //maybe should name it prevowner
uint32 team = player->GetTeam();
if (owner == player->GetTeam() || m_Nodes[node].State != POINT_ASSAULTED)
return;
if (m_Nodes[node].TotalOwner == AV_NEUTRAL_TEAM)
{ //until snowfall doesn't belong to anyone it is better handled in assault-code
ASSERT(node == BG_AV_NODES_SNOWFALL_GRAVE); //currently the only neutral grave
EventPlayerAssaultsPoint(player, object);
return;
}
TC_LOG_DEBUG("bg.battleground", "player defends point object: %i node: %i", object, node);
if (m_Nodes[node].PrevOwner != team)
{
TC_LOG_ERROR("bg.battleground", "BG_AV: player defends point which doesn't belong to his team %i", node);
return;
}
//spawn new go :)
if (m_Nodes[node].Owner == ALLIANCE)
SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner
else
SpawnBGObject(object-22, RESPAWN_IMMEDIATELY); //spawn alliance banner
if (!IsTower(node))
{
SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node, RESPAWN_IMMEDIATELY);
}
// despawn old go
SpawnBGObject(object, RESPAWN_ONE_DAY);
DefendNode(node, team);
PopulateNode(node);
UpdateNodeWorldState(node);
if (IsTower(node))
{
//spawn big flag+aura on top of tower
SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)), (team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
}
else if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
for (uint8 i = 0; i < 4; i++)
{
SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i, RESPAWN_ONE_DAY);
SpawnBGObject(((team == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i, RESPAWN_IMMEDIATELY);
}
}
//send a nice message to all :)
char buf[256];
sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node),
(team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
//update the statistic for the defending player
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_DEFENDED : SCORE_GRAVEYARDS_DEFENDED, 1);
if (IsTower(node))
PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND);
else
PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
}
void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
{
ASSERT(GetStatus() == STATUS_IN_PROGRESS);
BG_AV_Nodes node = GetNodeThroughObject(object);