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Core/PacketIO: updated SMSG_ENVIRONMENTAL_DAMAGE_LOG (#24443)
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(cherry picked from commit 7b446a2)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Server/Packets/CombatLogPackets.cpp
#	src/server/game/Server/Packets/CombatLogPackets.h
#	src/server/game/Server/Protocol/Opcodes.cpp
#	src/server/game/Server/Protocol/Opcodes.h

Co-authored-by: MitchesD <majklprofik@seznam.cz>
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ForesterDev and MitchesD committed Apr 14, 2020
1 parent 400e291 commit 37ff154
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Showing 6 changed files with 84 additions and 9 deletions.
15 changes: 8 additions & 7 deletions src/server/game/Entities/Player/Player.cpp
Expand Up @@ -34,6 +34,7 @@
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "CinematicMgr.h"
#include "CombatLogPackets.h"
#include "CombatPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
Expand Down Expand Up @@ -774,13 +775,13 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)

Unit::DealDamageMods(this, damage, &absorb);

WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << uint64(GetGUID());
data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
data << uint32(damage);
data << uint32(absorb);
data << uint32(resist);
SendMessageToSet(&data, true);
WorldPackets::CombatLog::EnvironmentalDamageLog packet;
packet.Victim = GetGUID();
packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
packet.Amount = damage;
packet.Absorbed = absorb;
packet.Resisted = resist;
SendMessageToSet(packet.Write(), true);

uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);

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1 change: 1 addition & 0 deletions src/server/game/Server/Packets/AllPackets.h
Expand Up @@ -20,6 +20,7 @@

#include "CharacterPackets.h"
#include "ChatPackets.h"
#include "CombatLogPackets.h"
#include "CombatPackets.h"
#include "GuildPackets.h"
#include "NPCPackets.h"
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29 changes: 29 additions & 0 deletions src/server/game/Server/Packets/CombatLogPackets.cpp
@@ -0,0 +1,29 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "CombatLogPackets.h"

WorldPacket const* WorldPackets::CombatLog::EnvironmentalDamageLog::Write()
{
_worldPacket << Victim;
_worldPacket << uint8(Type);
_worldPacket << uint32(Amount);
_worldPacket << uint32(Resisted);
_worldPacket << uint32(Absorbed);

return &_worldPacket;
}
44 changes: 44 additions & 0 deletions src/server/game/Server/Packets/CombatLogPackets.h
@@ -0,0 +1,44 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CombatLogPackets_h__
#define CombatLogPackets_h__

#include "Packet.h"
#include "Player.h"

namespace WorldPackets
{
namespace CombatLog
{
class EnvironmentalDamageLog final : public ServerPacket
{
public:
EnvironmentalDamageLog() : ServerPacket(SMSG_ENVIRONMENTAL_DAMAGE_LOG, 21) { }

WorldPacket const* Write() override;

ObjectGuid Victim;
EnviromentalDamage Type = DAMAGE_EXHAUSTED;
uint32 Amount = 0;
uint32 Resisted = 0;
uint32 Absorbed = 0;
};
}
}

#endif // CombatLogPackets_h__
2 changes: 1 addition & 1 deletion src/server/game/Server/Protocol/Opcodes.cpp
Expand Up @@ -636,7 +636,7 @@ void OpcodeTable::Initialize()
/*0x1F9*/ DEFINE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
/*0x1FA*/ DEFINE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
/*0x1FB*/ DEFINE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
/*0x1FC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER);
/*0x1FC*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_NEVER);
/*0x1FD*/ DEFINE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
/*0x1FE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_NEVER);
/*0x1FF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER);
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2 changes: 1 addition & 1 deletion src/server/game/Server/Protocol/Opcodes.h
Expand Up @@ -534,7 +534,7 @@ enum Opcodes : uint16
CMSG_GM_SET_SECURITY_GROUP = 0x1F9,
CMSG_GM_NUKE = 0x1FA,
MSG_RANDOM_ROLL = 0x1FB,
SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC,
SMSG_ENVIRONMENTAL_DAMAGE_LOG = 0x1FC,
CMSG_CHANGEPLAYER_DIFFICULTY = 0x1FD,
SMSG_RWHOIS = 0x1FE,
SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}
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