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Core/Spells: Fix loading order and apply custom spell flags correctly
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Elron103 committed Mar 24, 2012
1 parent ac45363 commit 7eb473d
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/server/game/World/World.cpp
Expand Up @@ -1283,6 +1283,9 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading SpellInfo store...");
sSpellMgr->LoadSpellInfoStore();

sLog->outString("Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();

sLog->outString("Loading spell custom attributes...");
sSpellMgr->LoadSpellCustomAttr();

Expand All @@ -1295,9 +1298,6 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();

sLog->outString("Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();

// Must be called before `creature_respawn`/`gameobject_respawn` tables
sLog->outString("Loading instances...");
sInstanceSaveMgr->LoadInstances();
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