Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Game/Entities: Players can attack targets when they are not facing th…
…em as long as they are in boundaryradius, this also applies for cone effect spells Signed-off-by: Shauren <shauren.trinity@gmail.com>
- Loading branch information
Showing
4 changed files
with
23 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
86275a3
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
that is 100% False for 6.x and single target melee spells (not sure about range spells), very easy to see on Archimond in HFC as a melee DPS if your standing inside him you still have to face his center. the only time you can hit him no matter of orientation is standing directly in the center of him. but his BoundaryRadius still requires you to face his center point.
But for cone spells like Shockwave this is true as long as you stand inside a NPC youll hit it no matter of your orientation
86275a3
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is true, I tested it on retail myself. Also you seem to be mistaking something - UNIT_FIELD_BOUNDINGRADIUS is NOT the size of target selection circle, it is much smaller and matches the range where any facing was allowed.
86275a3
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
then it must be fucking tiny for Archimonde^^, that was so annoying on Mythic progress when you have to dodge those beams and standing in the middle of the fucking boss and still having to face twards his center
86275a3
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It is tiny! These are sniffed values for Archimonde:
COMBATREACH is the more or less the autoattack range with normal facing
1.2 vs 12
86275a3
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
same goes for the elementium monstrosity. big hitbox, small combat reach