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Core/Misc: Moved Position to its own file
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(cherry picked from commit 48ee1f0)

Conflicts:
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Spells/Spell.cpp
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Shauren authored and DDuarte committed May 19, 2015
1 parent b0ebfd9 commit 8a013ba
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Showing 8 changed files with 415 additions and 288 deletions.
146 changes: 0 additions & 146 deletions src/server/game/Entities/Object/Object.cpp
Expand Up @@ -1008,61 +1008,6 @@ bool Object::PrintIndexError(uint32 index, bool set) const
return false;
}

bool Position::operator==(Position const &a)
{
return (G3D::fuzzyEq(a.m_positionX, m_positionX) &&
G3D::fuzzyEq(a.m_positionY, m_positionY) &&
G3D::fuzzyEq(a.m_positionZ, m_positionZ) &&
G3D::fuzzyEq(a.m_orientation, m_orientation));
}

bool Position::HasInLine(WorldObject const* target, float width) const
{
if (!HasInArc(float(M_PI), target))
return false;
width += target->GetObjectSize();
float angle = GetRelativeAngle(target);
return std::fabs(std::sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}

std::string Position::ToString() const
{
std::stringstream sstr;
sstr << "X: " << m_positionX << " Y: " << m_positionY << " Z: " << m_positionZ << " O: " << m_orientation;
return sstr.str();
}

ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
{
float x, y, z, o;
buf >> x >> y >> z >> o;
streamer.m_pos->Relocate(x, y, z, o);
return buf;
}
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
{
float x, y, z;
streamer.m_pos->GetPosition(x, y, z);
buf << x << y << z;
return buf;
}

ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
{
float x, y, z;
buf >> x >> y >> z;
streamer.m_pos->Relocate(x, y, z);
return buf;
}

ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
{
float x, y, z, o;
streamer.m_pos->GetPosition(x, y, z, o);
buf << x << y << z << o;
return buf;
}

void MovementInfo::OutDebug()
{
TC_LOG_DEBUG("misc", "MOVEMENT INFO");
Expand Down Expand Up @@ -1423,92 +1368,6 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
return distsq < maxdist * maxdist;
}

void Position::RelocateOffset(const Position & offset)
{
m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + float(M_PI)));
m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation()));
m_positionZ = GetPositionZ() + offset.GetPositionZ();
SetOrientation(GetOrientation() + offset.GetOrientation());
}

void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
{
float dx = endPos.GetPositionX() - GetPositionX();
float dy = endPos.GetPositionY() - GetPositionY();

retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation());
retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation());
retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
}

Position Position::GetPositionWithOffset(Position const& offset) const
{
Position ret(*this);
ret.RelocateOffset(offset);
return ret;
}

float Position::GetAngle(const Position* obj) const
{
if (!obj)
return 0;

return GetAngle(obj->GetPositionX(), obj->GetPositionY());
}

// Return angle in range 0..2*pi
float Position::GetAngle(const float x, const float y) const
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();

float ang = std::atan2(dy, dx);
ang = (ang >= 0) ? ang : 2 * float(M_PI) + ang;
return ang;
}

void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
{
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;

if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f)
{
float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
vcos = std::cos(angle);
vsin = std::sin(angle);
}
else
{
float dist = std::sqrt((dx*dx) + (dy*dy));
vcos = dx / dist;
vsin = dy / dist;
}
}

bool Position::HasInArc(float arc, const Position* obj, float border) const
{
// always have self in arc
if (obj == this)
return true;

// move arc to range 0.. 2*pi
arc = NormalizeOrientation(arc);

float angle = GetAngle(obj);
angle -= m_orientation;

// move angle to range -pi ... +pi
angle = NormalizeOrientation(angle);
if (angle > float(M_PI))
angle -= 2.0f * float(M_PI);

float lborder = -1 * (arc/border); // in range -pi..0
float rborder = (arc/border); // in range 0..pi
return ((angle >= lborder) && (angle <= rborder));
}

bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
{
if (!obj1 || !obj2)
Expand Down Expand Up @@ -1642,11 +1501,6 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
}

bool Position::IsPositionValid() const
{
return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
}

float WorldObject::GetGridActivationRange() const
{
if (ToPlayer())
Expand Down
136 changes: 1 addition & 135 deletions src/server/game/Entities/Object/Object.h
Expand Up @@ -20,6 +20,7 @@
#define _OBJECT_H

#include "Common.h"
#include "Position.h"
#include "UpdateMask.h"
#include "GridReference.h"
#include "ObjectDefines.h"
Expand Down Expand Up @@ -246,141 +247,6 @@ class Object
Object& operator=(Object const& right) = delete;
};

struct Position
{
Position(float x = 0, float y = 0, float z = 0, float o = 0)
: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }

Position(const Position &loc) { Relocate(loc); }

struct PositionXYZStreamer
{
explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) { }
Position* m_pos;
};

struct PositionXYZOStreamer
{
explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) { }
Position* m_pos;
};

float m_positionX;
float m_positionY;
float m_positionZ;
// Better to limit access to m_orientation field, but this will be hard to achieve with many scripts using array initialization for this structure
//private:
float m_orientation;
//public:

bool operator==(Position const &a);

inline bool operator!=(Position const &a)
{
return !(operator==(a));
}

void Relocate(float x, float y)
{ m_positionX = x; m_positionY = y;}
void Relocate(float x, float y, float z)
{ m_positionX = x; m_positionY = y; m_positionZ = z; }
void Relocate(float x, float y, float z, float orientation)
{ m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation); }
void Relocate(Position const &pos)
{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation); }
void Relocate(Position const* pos)
{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation); }
void RelocateOffset(Position const &offset);
void SetOrientation(float orientation)
{ m_orientation = NormalizeOrientation(orientation); }

float GetPositionX() const { return m_positionX; }
float GetPositionY() const { return m_positionY; }
float GetPositionZ() const { return m_positionZ; }
float GetOrientation() const { return m_orientation; }

void GetPosition(float &x, float &y) const
{ x = m_positionX; y = m_positionY; }
void GetPosition(float &x, float &y, float &z) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; }
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }

Position GetPosition() const
{
return *this;
}

Position::PositionXYZStreamer PositionXYZStream()
{
return PositionXYZStreamer(*this);
}
Position::PositionXYZOStreamer PositionXYZOStream()
{
return PositionXYZOStreamer(*this);
}

bool IsPositionValid() const;

float GetExactDist2dSq(float x, float y) const
{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
float GetExactDist2d(const float x, const float y) const
{ return std::sqrt(GetExactDist2dSq(x, y)); }
float GetExactDist2dSq(Position const* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
float GetExactDist2d(Position const* pos) const
{ return std::sqrt(GetExactDist2dSq(pos)); }
float GetExactDistSq(float x, float y, float z) const
{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
float GetExactDist(float x, float y, float z) const
{ return std::sqrt(GetExactDistSq(x, y, z)); }
float GetExactDistSq(Position const* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
float GetExactDist(Position const* pos) const
{ return std::sqrt(GetExactDistSq(pos)); }

void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const;
Position GetPositionWithOffset(Position const& offset) const;

float GetAngle(Position const* pos) const;
float GetAngle(float x, float y) const;
float GetRelativeAngle(Position const* pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;

bool IsInDist2d(float x, float y, float dist) const
{ return GetExactDist2dSq(x, y) < dist * dist; }
bool IsInDist2d(Position const* pos, float dist) const
{ return GetExactDist2dSq(pos) < dist * dist; }
bool IsInDist(float x, float y, float z, float dist) const
{ return GetExactDistSq(x, y, z) < dist * dist; }
bool IsInDist(Position const* pos, float dist) const
{ return GetExactDistSq(pos) < dist * dist; }
bool HasInArc(float arcangle, Position const* pos, float border = 2.0f) const;
bool HasInLine(WorldObject const* target, float width) const;
std::string ToString() const;

// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o *-1;
mod = std::fmod(mod, 2.0f * static_cast<float>(M_PI));
mod = -mod + 2.0f * static_cast<float>(M_PI);
return mod;
}
return std::fmod(o, 2.0f * static_cast<float>(M_PI));
}
};
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);

struct MovementInfo
{
// common
Expand Down

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