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Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
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@ccrs Could explain the arguments used for SMART_ACTION_REMOVE_MOVEMENT an how it work?
I Have an npc with waypoints movements from waypoint_data, at some point of a quest he must move to a position an stay there for 10 secs, I'm using the action move to pos.
The problem is upon reaching the point he return doing the waypoint instead of staying there.
Ofc I used SMART_ACTION_REMOVE_MOVEMENT to stop the waypoint movement (127, 2, 1) but it doesn't work.
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sure, I'll answer in #22346