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Core/Spells: Malleable Goo need be negative
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Closes #22757
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Keader committed Jan 4, 2019
1 parent 74d51b9 commit 9ecce33
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4 changes: 4 additions & 0 deletions src/server/game/Spells/SpellInfo.cpp
Expand Up @@ -3406,6 +3406,10 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
case 64412: // Phase Punch, Algalon the Observer, Ulduar
case 72410: // Rune of Blood, Saurfang, Icecrown Citadel
case 71204: // Touch of Insignificance, Lady Deathwhisper, Icecrown Citadel
case 70853: // Malleable Goo, Professor Putricide (10 normal)
case 72458: // Malleable Goo, Professor Putricide (25 normal)
case 72873: // Malleable Goo, Professor Putricide (10 heroic)
case 72874: // Malleable Goo, Professor Putricide (25 heroic)
return false;
case 24732: // Bat Costume
case 30877: // Tag Murloc
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6 comments on commit 9ecce33

@jackpoz
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@jackpoz jackpoz commented on 9ecce33 Jan 4, 2019

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how come current checks return true instead ?

@Killyana
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Lot of debuff are not negative after last changes on spells, I don't think this is the correct way to fix this spells.

@Killyana
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An other one #22840

@jackpoz
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@jackpoz jackpoz commented on 9ecce33 Jan 5, 2019

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@Keader could you investigate a bit further into this to find a better generic solution ?

@Keader
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@Keader Keader commented on 9ecce33 Jan 5, 2019

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Yes, i have time today.
I was just following ariel-, he fixed some issues with this way.
But i agree with you, need have a better way to make those spells negative.

@Keader
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@Keader Keader commented on 9ecce33 Jan 5, 2019

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I belive is it @jackpoz (a0de602)

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