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Core/Maps: Changed the way area data is stored in maps, it now uses I…
…D field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing) Note: Extracting maps is required (cherry picked from commit db0b8bf) # Conflicts: # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/Chat/Chat.cpp # src/server/game/Conditions/ConditionMgr.cpp # src/server/game/DataStores/DBCStores.cpp # src/server/game/DataStores/DBCStores.h # src/server/game/DataStores/DBCfmt.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Handlers/BattleGroundHandler.cpp # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Maps/Map.cpp # src/server/game/Spells/Spell.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/scripts/Commands/cs_go.cpp # src/server/scripts/Commands/cs_group.cpp # src/server/scripts/Commands/cs_lookup.cpp # src/server/scripts/Commands/cs_misc.cpp # src/tools/map_extractor/System.cpp # src/tools/mmaps_generator/TerrainBuilder.cpp
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