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Core/Battleground/SOTA: Initialize uninitialized variables.
Fixes: ==8111== Conditional jump or move depends on uninitialised value(s) ==8111== at 0x12B542C: BattlegroundSA::FillInitialWorldStates(WorldPacket&) (BattlegroundSA.cpp:421) ==8111== by 0xF93CD9: Player::SendInitWorldStates(unsigned int, unsigned int) (Player.cpp:9664)' And similar.
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Wow thank you for these memory leaks fixed it is nice to see somebody care about it :)
How is movements problems going? Need any help?
Can you look also at this crash? Happened after recent changes - crash immediatelly after server starts http://paste2.org/p/1956052
Is thre any way how to PM some people in Github? It seems they emoved this option ...