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Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
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Closes #9162
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zwerg authored and Vincent-Michael committed Feb 9, 2013
1 parent 985de41 commit e5e970b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/server/scripts/Spells/spell_item.cpp
Expand Up @@ -140,7 +140,7 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader
protEff->SetAmount(std::min<int32>(protEff->GetAmount() + absorb, 20000));

// Refresh and return to prevent replacing the aura
aurEff->GetBase()->RefreshDuration();
protEff->GetBase()->RefreshDuration();
}
else
GetTarget()->CastCustomSpell(SPELL_PROTECTION_OF_ANCIENT_KINGS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff);
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