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[3.3.5] Spells Mortar and Fire Cannon hitting friends #15080
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Ulduar vehicle conditions are total wrong |
The first floor of Ulduar as a whole seems wrong hehe |
Is there a db error on load about this case ? otherwise it should be added |
When loading does not give errors Jack |
If shouldn't hit the vehicles, this may solve it: DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (65044,65045) AND `ConditionValue2` IN (33060,33109,34045,33062); |
-- Removed useless conditions
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (62290,62307,62357,62489,62635);
-- Adjusted incorrect conditions
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (62363,65044,65045);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition` ,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
(13,2,62363,0,0,31,0,3,33214,0,0,0,'','Flame Leviathan - Anti-Air Rocket'),
(13,1,65044,0,0,32,0,0x18, 0,0,0,0,'','Flame Leviathan - Flames'), -- should hit everything
(13,2,65044,0,0,31,0,3,33090,0,0,0,'','Flame Leviathan - Flames'),
(13,1,65045,0,0,32,0,0x18, 0,0,0,0,'','Flame Leviathan - Flames'), -- should hit everything
(13,2,65045,0,0,31,0,3,33090,0,0,0,'','Flame Leviathan - Flames'); |
joschiwald fix is better and work 👍 |
Related: #4078 |
This can be pushed? |
yes i guess |
Author: @joschiwald Closes #15080 (cherry picked from commit 6fedea5)
spell 62358 = [Fire Cannon]
spell 62634 = [Mortar]
Spells used by Salvaged Demolisher and Salvaged Siege Engine (weapons)
Both spells are giving damage in friendly units
Test on rev fae8269
Related: 6a15216
Suggested correction:
There's already entry for those spells in DB, but for an inexistent effect.
In current TDB, is for EFFECT_2, and should be for EFFECT_1
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