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By huntergenwedar (2,138 – 4·15) on 2007/02/18 (Patch 2.0.8)
This boss is one of three random bosses that can spawn in the basement (Servants Quarter) of Karazhan once you have killed all of the spiders, bats and hounds in the area. You must kill ALL of them and have the entire area clear, no respawns for one to spawn.
case TYPE_OPTIONAL_BOSS: m_auiEncounter[3] = uiData; break;
I think the stuff must be handled like the script for 'the wild eck' in gundrak. if all pre-adds are defeated a boss summons (aka if there is no guid left, npc xy spawns). Here we have the additional difficulty that there is a possiblity that there will be no bossspawn at all. This must be implemeted too.
The text was updated successfully, but these errors were encountered:
rev: b2575a0
http://www.wowhead.com/npc=16179/hyakiss-the-lurker#comments:id=37735
By huntergenwedar (2,138 – 4·15) on 2007/02/18 (Patch 2.0.8)
This boss is one of three random bosses that can spawn in the basement (Servants Quarter) of Karazhan once you have killed all of the spiders, bats and hounds in the area. You must kill ALL of them and have the entire area clear, no respawns for one to spawn.
The other bosses are:
http://www.wowhead.com/?npc=16181#z0z (hound, Rokad the Ravager)
http://www.wowhead.com/?npc=16179#z0z (bat, Shadikith the Glider)
Some datatypes are already set in the instancescript, but there is NO script at all for the summon.
TrinityCore/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
Line 121 in 3bc3b67
I think the stuff must be handled like the script for 'the wild eck' in gundrak. if all pre-adds are defeated a boss summons (aka if there is no guid left, npc xy spawns). Here we have the additional difficulty that there is a possiblity that there will be no bossspawn at all. This must be implemeted too.
The text was updated successfully, but these errors were encountered: