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d75469e Scripts/Deadmines: Fix issues reported by static analysis Fix Coverity issue id 1022474
7a101bc [3.3.5] Core/Scripts/DB: move core script 'npc_parqual_fintallas' to SAI Additional change: menu options are changed from containing only names
ecdeb5c DB/Creature: Bloodmyst Isle - Add Pathing and SAI for Bloodcursed Naga
771dfe2 DB/Creature: fix Mine Car visible state - Still need some SAI fixing when it resets so it continues the path
4065848 DB/SAI: Overthane Balargarde A couple of updates to previous commit a258e36
c829fc7 Scripts/UtgardeKeep: Ingvar updates: - Roar at start of phase two
815f43b Scripts/UtgardeKeep: Bonus Ingvar the Plunderer fixes to reset behavior. There should no longer be weirdness if a reset happens during the RP phase.
bba1824 DB/ModelInfo: Fix the hitbox on Cyanigosa's dragon form.
7c9f0f2 Rename sql/2016_01_30_05_world.sql to sql/world/2016_01_30_05_world.sql
20a8476 Rename sql/world/2016_01_30_05_world.sql to sql/updates/world/2016_01_30_05_world.sql Now yes...
627ec0e Core/Scripts/Uldaman: change hardcoded text to enum Change #define to enum {with brackets}
d240ccb DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
fe2a0fd Prevent duplicate spawns for same spawn ID If there is an alive instance of the creature upon creature spawn, skip
8b74038 Core/Scripts Script npc needed for Quest Torch Tossing part2 Script for Npc Torch Tossing Target_Bunny_Controller, responsable for handle the targets rotation for Midsummer Fire Festival quest, Torch Tossing.
176723f DB/Creature: Injured Goblin Miner conditional gossip * This gossip option should only be available if you have the quest Bitter Departure (12831).
bf25a4b DB/Creature: Frost Freeze Trap - Spellcast should ignore LOS * we are using this adding in disables for many spells. if the object edges calculation is improved this addition can be removed
982e3ef DB/Event: Love is in the Air Implement some missing texts and gossips
67b6f38 DB/Event: Love is in the Air (Kwee Q. Peddlefeet) Script all instances of Kwee Q. Peddlefeet to give option to give Lovely Charm Collector's Kit. Player does not need quest for this option to be available, gossip menu already existed in db and all but 2 of the Kwee Q. Peddlefeet already had gossip menu set in creature template but no gossip npc flags.
5ee2be2 Scripts/Deadmines: Fix Mr. Smite #6624 Mr. Smite's event text, and phase switching. * Fixes Mr. Smite announcing to instance once doors have been destroyed.
1134b5e Core/Packets: Adjust 'TalentsInspecting' option so it no longer doesn't actually do what it says (but would instead disable talent inspecting completely).
e4dfbb6 Rename 2016_02_15_01_world_335.sql to 2016_02_19_01_world_335.sql
ab194d5 Incorrect AI aggression as a consequence of the LineOfSight change, episode three, revenge of the special AIs. Also, hopefully the last. No original trilogy please.
d418406 I don't like drycoding. It's coarse and rough and irritating and it gets everywhere.
c0c94d0 DB/Quest: Taken in the Night Fix a problem, previous worked for me due to have duplicated timed action lists as originally got id wrong ie 22335 instead of 22355, had corrected id but failed to update the action to call timed action lists but failed to spot this has had timed action lists with both ids.
0cdea48 DB/Event: Add missing objects for Love is in the Air world event - In following zones Exodar, Darnassus, Iron Forge, Stormwind, Moonglade, Outlands(includes Shattrath), Northrend (includes Dalaran) (1941 objects in total are added).
ea53f79 DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of state check to apply, value2 specifies the particular state we are looking for. Valuing: 0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;
31cd082 Scripts/Ulduar: Fix crash Change an assert to a NULL check on Flame Leviathan vehicle kit, it can be NULL on map unload.
b5b7ce4 Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switching off of the person pulling if they are pulled without generating threat.
ffdf75a Scripts/Spells: Glyph of Arcane Shot is affected by own debuffs on target only
5354b58 Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hooks to Player::Update -> Unit::UpdateCharmAI to guarantee thread safety and prevent race condition crashes.
bfac62c Fix some behavioral weirdness resulting from 79a945d - thanks ccrs.
ecd9dec Scripts/Karazhan: Use the correct method to access Opera's side entrance door
89e2afb Core/Creature: Prevent friendly vehicles from trying to attack their rider after dismounting.
45c911b DB/Quest: Troll Patrol / Congratulations * Congratulations only available if a version of troll patrol is complete
224b42c Util/Random: Add randtime(Milliseconds const&, Milliseconds const&) to supersede urandms(uint32,uint32) for scripts being ported to std::chrono.
d573bd2 Core/Conditions: Improved mergeability between branches
2f1451f Rename 2016_99_99_99_world_335.sql to 2016_03_02_00_world_335.sql
87bc353 Travis: Upgrade CMake to version 3.2 * Since we require at least version 3.0 now
1a572d2 CMake: Provide proper interface targets from dependencies * to make use of cmakes inherited link dependencies which imports all include directories/ definitions from the link library
2413a82 CMake: Add inherited include directories and definitions to precompiled headers
abda7a9 CMake: Use inherited dependencies in common and tools
469f2d3 CMake: Use inherited dependencies in database, shared and game
96bc319 CMake: Use inherited dependencies in scripts * Removes the circular dependency between game <-> scripts
bf773cc CMake: Remove the workaround for source groups below CMake 2.8.12 * Set the default option to hierarchical * Add a new "hierarchical-folders" option which enables folders inside IDE's.
fbc23c0 CMake: Disable incremental linking in msvc debug builds * Requested by Shauren
6faddde CMake/Revision: Use a raw string literal in cmake command define * Ref 849c906
174efd0 CMake: Fix detection of AppleClang * Since CMake 3.0 CMAKE__COMPILER_ID is set to "AppleClang"
ff77741 DB/Creature: Correct some unit flags Correct unit flags for some npcs at Stair of Destiny
dc39de0 Scripts/Karazhan: Hackfix the Opera event script to make Wizard of Oz actually completable. Doing it in script instead of removing the flags from DB because I'm pretty sure that the DB flags are correct and there's some RP event missing before she becomes attackable.
6487e2f Core/Startup: Warn when a config key isn't found in the config files Example: "Missing name Guild.SaveInterval in config file worldserver.conf, add "Guild.SaveInterval = 15" to this file"
980f28d Core/Network: Change SocketMgr.StartNetwork to take the thread count by arg instead of config AuthSocketMgr doesn't need "Network.Threads" config
396498b DB/Misc: Update event start dates 2016 for 3.3.5a
c136af8 Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still accepts all subordinates) - Use grid searcher to find players in visibility range for unit - Use client cache instead of "See or Detect" to decide who to send updates to - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client (cherry picked from commit c0693a6)
ddb5c0b DB/Misc: Grizzly Hills * Few Updates for Grizzly Hills Giant and Runed Giant so these actually enter into combat and fight each other
1cf1d4a - Clean up spell facing behavior a bit. Visual target behavior should now be a lot smoother. - Clean up Creature.cpp. NULL -> nullptr, gotta love it. - Renamed some recently added members of Creature to match code style.
This is the list of https://github.com/TrinityCore/TrinityCore/commits/3.3.5 to be merged into https://github.com/TrinityCore/TrinityCore/commits/6.x
ALso script Mutant War Hound
updates
in base SQLsThe text was updated successfully, but these errors were encountered: