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[3.3.5] Auras aren't removed during evade. #19071
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invalid, in that PR u are overriding the default behaviour. Check |
I think every boss with _DespawnAtEvade was done like that, RemoveAllAurasOnDeath() is the responsable for cleaning the auras there. Anyway, the bug reported here is a visual one, the aura is removed, you can check by |
It should be handled by RemoveAurasOnDeath... |
GUID re-use causes this bug. Despawned mob GUID is reused, client re-uses cached auras. Easy fix: DYNSPAWN PLS |
In theory, I guess if you removed the auras while the creature was visible to client, before despawning. In theory, it would remove them from the local cache too. No? Not that I'm saying we shouldn't use dynamic spawn. Just saying for this there is a workaround. :P A lot of weird things happen because of the re-use of guids though. |
Yes, but that'd be a ton of extra work for something that'll be superfluous in a few weeks. |
In a few weeks? Such optimism! So far it's gone like last time. People scan through for the codestyle stuff that can be quickly spotted and so on. But, it's a LOT to analyze and for someone to put aside that much time. Well, we'll see. |
Please stop putting everything under "dynamic spawning will fix it"... |
Dynamic spawning has fixed it, for the record - that's 59db2ee. |
Description:
Bosses keep all auras on them when entering evade mode.
Expected behaviour: (Tell us what should happen instead.)
Bosses should remove auras on evade.
Steps to reproduce the problem:
More information in #19013
Branch(es): 3.3.5 / master (Tell us which branch(es) this issue affects.)
3.3.5
TC rev. hash/commit:
00889ba
TDB version:
TDB_full_world_335.62_2016_10_17 + updates
Operating system:
Windows 10
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