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[3.3.5] Overpowered Demon Minions in Durotar and perhaps elsewhere. #281
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Author: bigfella |
Author: masken |
From 5090:
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Confirmed. Edit: found another one - http://img820.imageshack.us/img820/1097/wowscrnshot021512115936.jpg Core revision: Trinity Core a3e739e+ |
I've managed to plot the growth pattern for health based on the 3 or 4 known values from WoWHead and other DBs; would this be blizzlike enough to be used as the fix to properly scaling and fixing this? Or are actual sniffs needed instead? |
There's not much from sniffs that will help you with this I am afraid. I suggest you post it on the forums in C++ Script Development so further investigation can be done. :) |
Still bugged, found some more bugs that may be linked with this and also a few extra mobs regarding the stats issue.
http://i.imgur.com/hNx7k.jpg
http://i.imgur.com/r1MlO.jpg
Extra mobs: Core revision: Trinity Core 0b98656+ |
What about players pets stats? |
If refering to above only affects ones spawned by creatures, player ones are diffrent entry |
Thanks Vincent is working for me on rev 429130522e |
@Vincent-Michael Please pull |
Does the patch of Vincent-Michael work? Pull it. |
The patch works. I might not agree with the values that result from it, but it works. With the patch Darkfizzle's imp only does about 15-16 damage on fireball and both it and the nearby voidwalker only do 5-6 physical damage. Darkfizzle does about 40 damage on shadowbolt. There are also some warmaul warlocks with imp minions that have the same bugged status out in Nagrand. The imps do about 250 damage with their fireball while their owner does around 450 with shadowbolt, but the owners hit for about 140-200 (mostly) physical to the imp's 37'ish. If those values are properly "Blizz-like" then so be it, but I'm not entirely sure the physical damage scaling for voidwalkers will be appropriate based on the imps. |
Is this confirmed to be valid and working ? |
Unless you're interested more in a response from someone with any sort of authority I just covered that a week ago. It works. The damage values feel low to me post-patch, but I don't recall ever having had to pay much attention to them on retail servers so for all I know they could be spot on for "Blizz-like." |
General request :) Thanks for the answer, I'll look at it. |
@Vincent-Michael working on fab18f6 Please pull. |
That's a hack and will not be pulled into the stock TC, we have to find another way |
I need entries of problem pets. |
problem is on core side, these npcs have level between 1-80 or something like that, dmg will be calculated on a random lvl, but core will set lvl to owners lvl, but dmg will not recalculated maybe i will explain this later a bit better |
I guess everyone already know but I'm mentioning anyway |
Still bugged. |
Is it still open? Could we have a feedback related to the last fix @grentech proposed? |
@MetaBarj0 : the Issue is very much still open, although I am fairly certain the SQL should be corrected and simplified a bit, like this: UPDATE `creature_template` SET `minlevel`= 1, `maxlevel`= 1 WHERE `entry` IN (8996, 12922); Although I am also fairly sure this is considered a hack, so the real solution should be something more generic for all the involved creatures. If the voidwalkers & imps are spawned by NPCs instead of being independent spawns, it should be handled somewhere else (I don't know where). |
I'm starting to think that these minions should scale just like regular warlock minions using auras to set everything which was something i was working on a LONGG time ago |
Suggestion from @dikkedeur in issue #19762 : |
This issue cannot be fixed on DB side the scaling system for pets must be implemented correctly to get this result: http://imgur.com/7EvKMWQ |
You can use SetActive for them :D |
Still an issue here. https://i.imgur.com/4tJqhAd.jpg |
…ecause stat calculation from guardians is already done in Guardian::InitStatsForLevel. Closes #281. Signed-off-by: Wyrserth <wyrserth@protonmail.com>
Fixed both cases (demons and snakes), turns out guardians inherited stats from their templates and on top of that they got calculated ones in virtue of being a guardian. Checked all cases I could find - from Durotar to Ashenvale to Nagrand, everything looks correct to me. Please open a new issue if anyone finds some discrepancies. |
There is some wrong DB data in pet_levelstats, reopening this until it gets sorted out. |
Maybe stats were updated between classic and wotlk for the pet 8996, if we can find any video from 3.3.5 retail with the health of 8996 visible it will help. |
Scouring through my old screenshots, I have one from WOTLK at level 72, Imp has 5096 HP. Not sure if that helps with scaling. |
the melee damag is indeed fixed https://i.imgur.com/tTI6zau.jpg so this only needs spellfix? |
For what entry? |
Judging by Killyana's comment, it could possibly be 8996 (?) |
The remaining issue here is summoned pets must use |
TrinityCore Rev: 10866+ Release Hash: 241785b635ac+ (Unix, little-endian)
TDB 335.11.36
All demon minions (i.e. Fizzle Darkclaw area and Skull Rock demon minions) in durotar and perhaps elsewhere do ridiculously high damage and have to high HP and Armor
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