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Thread 5 (Thread 0x419d0950 (LWP 18962)): #0 0x00007f431f25c011 in std::_Rb_tree_increment () from /usr/lib/libstdc++.so.6 No symbol table info available. #1 0x0000000000a75c70 in Map::IsInDynLOS (this=<value optimized out>, x=720.505737, y=-285.202423, z=28.2766838, x2=-33554432, y2=1048576, z2=21.050787) at /usr/include/c++/4.3/bits/stl_tree.h:182 No locals. #2 0x00000000009abfe3 in WorldObject::MovePositionToFirstCollision ( this=0x7f4292636000, pos=@0x419cfbf0, dist=1.5, angle=<value optimized out>) at /trinity/src/server/game/Entities/Object/Object.cpp:2684 destx = -33554432 desty = 1048576 destz = 21.050787 ground = 0 floor = <value optimized out> col = <value optimized out> step = <value optimized out> #3 0x0000000000d09a62 in Spell::EffectCharge (this=0x7f4294653600) at /trinity/src/server/game/Entities/Object/Object.h:599 pos = {m_positionX = 720.505737, m_positionY = -285.202423, m_positionZ = 28.2766838, m_orientation = 6.15359926} #4 0x0000000000b8ec12 in Spell::DoAllEffectOnLaunchTarget ( this=0x7f4294653600, targetInfo=@0x7f42aa67d200, multiplier=0x419cfc90) at /trinity/src/server/game/Spells/Spell.cpp:4609 i = 0 unit = (class Unit *) 0x7f4292636000 #5 0x0000000000b8efe7 in Spell::HandleLaunchPhase (this=0x7f4294653600) at /trinity/src/server/game/Spells/Spell.cpp:6733 mask = 5 multiplier = {-1.15615454e-26, 4.56515014e-41, 2.80259693e-41} usesAmmo = false #6 0x0000000000b9ad51 in Spell::cast (this=0x7f4294653600, skipCheck=true) at /trinity/src/server/game/Spells/Spell.cpp:3237 No locals. #7 0x0000000000b9bec3 in Spell::prepare (this=0x7f4294653600, targets=<value optimized out>, triggeredByAura=<value optimized out>) at /trinity/src/server/game/Spells/Spell.cpp:3043 result = <value optimized out> #8 0x0000000000cde4a8 in WorldSession::HandleCastSpellOpcode ( this=0x7f42d567a400, recvPacket=@0x7f429a712c70) at /trinity/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp:409 spellId = <value optimized out> castCount = 221 'Ý' castFlags = <value optimized out> mover = (class Unit *) 0x7f42a5f80000 spellInfo = (const SpellInfo *) 0x7f431743e800 targets = {m_targetMask = 2, m_objectTarget = 0x7f4292636000, m_itemTarget = 0x0, m_objectTargetGUID = 194106, m_itemTargetGUID = 0, m_itemTargetEntry = 0, m_srcTransGUID = 0, m_srcTransOffset = { m_positionX = 0, m_positionY = 0, m_positionZ = 0, m_orientation = 0}, m_srcPos = {m_positionX = 746.413696, m_positionY = -285.812195, m_positionZ = 28.2767124, m_orientation = 2.93032575}, m_dstTransGUID = 0, m_dstTransOffset = {m_positionX = 0, m_positionY = 0, m_positionZ = 0, m_orientation = 0}, m_dstPos = {<Position> = {m_positionX = 746.413696, m_positionY = -285.812195, m_positionZ = 28.2767124, m_orientation = 2.93032575}, m_mapId = 4294967295}, m_elevation = 0, m_speed = 0, m_strTarget = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x17df8d8 ""}}} spell = <value optimized out> #9 0x0000000000ae41bf in WorldSession::Update (this=0x7f42d567a400, diff=<value optimized out>, updater=@0x419d0040) at /trinity/src/server/game/Server/WorldSession.cpp:330 packet = (WorldPacket *) 0x7f429a712c70 deletePacket = true firstDelayedPacket = (WorldPacket *) 0x0 #10 0x0000000000a80e4e in Map::Update (this=0x7f42baeba000, t_diff=114) at /trinity/src/server/game/Maps/Map.cpp:515 pSession = (WorldSession *) 0x7f42921f9cd0 updater = {<PacketFilter> = {_vptr.PacketFilter = 0x12719f0, m_pSession = 0x7f42d567a400}, <No data fields>} player = (class Player *) 0x4 updater = {i_timeDiff = 0} grid_object_update = {i_visitor = @0x7f4296393ce0} world_object_update = {i_visitor = @0x7f43204ce270} #11 0x0000000000a8adf1 in MapUpdateRequest::call (this=0x7f42aebf28e0) at /trinity/src/server/game/Maps/MapUpdater.cpp:54 No locals. #12 0x0000000000d45dd1 in DelayExecutor::svc (this=0x7f4318acc640) at /trinity/src/server/shared/Threading/DelayExecutor.cpp:52 rq = (class ACE_Method_Request *) 0x7f42aebf28e0 #13 0x00007f43202666f7 in ACE_Task_Base::svc_run (args=<value optimized out>) at ../../ace/Task.cpp:275 t = (ACE_Task_Base *) 0x7f4318acc640 svc_status = <value optimized out> #14 0x00007f4320267da5 in ACE_Thread_Adapter::invoke (this=0x7f42ff83bca0) at ../../ace/Thread_Adapter.cpp:98 exit_hook_instance = <value optimized out> exit_hook_maybe = {instance_ = 0x0} exit_hook_ptr = <value optimized out> #15 0x00007f431eb3dfc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #16 0x00007f431e8b364d in clone () from /lib/libc.so.6 No symbol table info available. #17 0x0000000000000000 in ?? () No symbol table info available.
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I vote you use LOS for gameobjects, then no TC issue.
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You are using a custom patch (dynamic LoS) and for obvious reason we do not support that.
Sorry, this patch is here so long I didn't notice it was custom.
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The text was updated successfully, but these errors were encountered: