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Deathknight gladiator glove bonus #512
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Author: fecker |
bug confirmed with today TC revisioon with TDB 43 |
confirmed. |
ghost
assigned QAston
Jan 24, 2012
Proc is unintentionally caught by SpellIconID, exclude it and it will work. diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9aec916..cba6b17 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8215,7 +8215,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
// Blood of the North
// Reaping
// Death Rune Mastery
- if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622)
+ if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
{
*handled = true;
// Convert recently used Blood Rune to Death Rune
|
when can we look forward to this getting fixed? |
ghost
mentioned this issue
Nov 2, 2012
ghost
assigned Subv
Nov 18, 2012
raczman
pushed a commit
to raczman/TrinityCore
that referenced
this issue
Apr 20, 2014
ike3
pushed a commit
to ike3/mangosbot
that referenced
this issue
Aug 25, 2014
Add SET names utf8 in ("mr01241_mangos_Isle_of_Conquest.sql")
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deathknight pvp gloves should add an additional five runic power generated when using chains of ice
no runic power added
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