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Core/Cmake: Allow settings to detach custom scripts #11617

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Core/Cmake: Allow settings to detach custom scripts #11617

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EgoSumThan
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Allow to remove coupled custom scripts to regular scripts on build.
Meaning, if you change custom scripts and have this enabled, only custom scripts are rebuilt and core scripts are untouched. Disabled by default.
Original Code by @Lillecarl.

Allow to remove coupled custom scripts to regular scripts on build.
Meaning, if you change custom scripts and have this enabled, only custom scripts are rebuilt and core scripts are untouched. Disabled by default.
Original Code by @Lillecarl.
@jackpoz
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jackpoz commented May 20, 2014

Is there a purpose for this ? We already have:

  • PCH with scripts
  • PCH without scripts
  • no-PCH with scripts
  • no-PCH without scripts

In which case these configurations aren't enough already and a new cmake option is required ?

@Lillecarl
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@jackpoz If we do not want to build all instance scripts, but wants to build custom scripts..

@jackpoz
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jackpoz commented May 21, 2014

Then would it make more sense to just move Custom scripts cmake file into "game" project ? it's empty by default anyway

@Lillecarl
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Game project is not empty at all :P

@Shauren
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Shauren commented May 21, 2014

"Custom" is empty

On the other hand, spell scripts are also always included, even if SCRIPTS was not chosen

@EgoSumThan EgoSumThan closed this Jun 23, 2014
@EgoSumThan
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I assume this is not entirely valid anymore, so I close this PR

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4 participants