Allow to remove coupled custom scripts to regular scripts on build.
Meaning, if you change custom scripts and have this enabled, only custom scripts are rebuilt and core scripts are untouched. Disabled by default.
Original Code by @LilleCarl.
Core/Cmake: Allow settings to detach custom scripts
Is there a purpose for this ? We already have:
In which case these configurations aren't enough already and a new cmake option is required ?
@jackpoz If we do not want to build all instance scripts, but wants to build custom scripts..
Then would it make more sense to just move Custom scripts cmake file into "game" project ? it's empty by default anyway
Game project is not empty at all :P
"Custom" is empty
On the other hand, spell scripts are also always included, even if SCRIPTS was not chosen
I assume this is not entirely valid anymore, so I close this PR