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Core/Combat Fix first autoattack being skipped after charging #26860

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merged 1 commit into from Aug 30, 2021

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trickerer
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Changes proposed:

  • Check for UNIT_STATE_CHARGING so player's autoattack doesn't get silently cancelled in Unit::AttackerStateUpdate()

Target branch(es): 3.3.5/master

  • 3.3.5
  • master

Tests performed:

tested in-game

@Jinnaix
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Jinnaix commented Aug 26, 2021

Should potentially fix #25014 & #24626.
Not sure about #17589

@Jinnaix
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Jinnaix commented Aug 26, 2021

Tested in-game.
Works as intended. Does correct charge for Warriors and Druids.

Fixes:
#25014
#24626

@jackpoz jackpoz merged commit 8729bec into TrinityCore:3.3.5 Aug 30, 2021
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jackpoz commented Aug 30, 2021

Thanks for the PR 🚀 😃

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3 participants