Tristeon is an open-source game engine built for 2D tile-based games. It is designed to promote development efficiency, enabling quick prototyping and reducing game development time. The code architecture is designed to be easy to understand and maintain, so modifying the engine to fit your needs shouldn't be an issue.
Tristeon's documentation is a combination of manually written and generated documentation files. The documentation is hosted on a separate website, which can be found here: https://tristeon.github.io/Tristeon/
Tristeon is still under very early development, but if you want to try out Tristeon, check our guide here: https://tristeon.github.io/Tristeon/home.html#building-the-project
Leon Brands [Website] [Github] [LinkedIn]
- Engine architecture
- Rendering
- Physics
- Audio
- Editor
- Documentation
Tristan Metz [Website] [Github] [LinkedIn]
- Engine architecture
- Editor
José [Github]
- GitHub Actions (Linux) bug fix