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Add Option to use Bumpmines as Innocent #466
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Add Option to use Bumpmines as Innocent
Well... If you want to do such a thing, you should add usages per role and then register it depending on the usages (0 means disabled, higher then 0 means enabled for specific role). EDIT: |
I couldn't find out why some Items got 2 Vars like this: Also I forgot to set default for bumpmine.type to 2 for Traitor only |
Because when you buys something it has a "short name" and "forward event" will pass that thing you just bought to others plugins and that plugins can check if this is from t shop, or d shop and do some actions if necessary. Your change don't have it, you should add it. |
changed default and added T/D Versions
Added T/D Versions. Please review :) |
Good work, but it can be optimized. I can't edit it for you (i don't have the perms :D) but I did it small changes for you (just copy&paste it) PR-466 EDIT: |
We only need to let @Bara decide whether "bumpmine_type" should be 1 or 2. |
@Saueee I did't played with bumpmines yet, does make it any damages to (other) players? |
@Bara They don't do direct damage but fall damage if players walk over it and can't land anywhere. |
Add Option to use Bumpmines as Innocent