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feat: add
#[sprite_sheet_bundle(no_grid)]
attribute for generating …
…a single-texture `TextureAtlas` instead of a grid (#161) * feat: allow opting out of grid * refactor: remove NoGridSpriteSheetBundle * docs: expand docs referring to `#[sprite_sheet_bundle(no_grid)]` * example: restore basic example * example: add `no_grid` entity to platformer example
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