Replies: 8 comments 1 reply
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Em, exactly same as is: We do not support RT+animation, since neither DX or Vulkan can do it straight. |
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I mean global illumination, not shadows. |
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That a quite orthogonal problem :D and very big one. There no easy way to implement a proper GI over weekend.
There is also new approach from AMD: https://gpuopen.com/download/publications/GPUOpen2022_GI1_0.pdf |
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i don't know anything about coding but is it helps? https://github.com/sultim-t/RayTracedGL1 |
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Nope. While it's nice project, that wont help at all |
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In my opinion ReSTIR as-is is just bad chose - surfels(Frostbite) are just better overall. I've give more thoughts on GI in general, we probably do not have pre-requirements to even start with that:
While this a challenging and interesting stuff to solve, it's not gonna be fast. Or easy :D PS: |
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Так как рендеринг на вулкане, то волну интереса к этой версии движка могут поднять лучи. Мне и самому интересно как будет выглядеть игра с полным рейтрейсингом.
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