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Can't return treasure to Greg in The Man with the Eyepatch quest #420
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After further investigation I've discovered that I can progress quest by going to sleep. After waking up and going to Greg (he is still waiting in front of cave) I can talk to him and give him back moneybag and progress further with quest. I leave issue as open because this should appear without sleeping. |
Hi, @DragonSWDev, thanks for report ! Can you share a *.sav file to help with reproduction? |
Sure, I have save that I made after I dug up moneybag. If you require save before that please let me know, I'll do quest again and do save before that. Aside from that I've found another issue. Still related to Greg so I think I can mention that here as well (if I need to create another issue for that let me know). When I go talk to Dexter after finishing Greg quest, ask him about missing people etc. and kill him Greg should come to help me killing Dexter bandits. But he doesn't. I kill Dexter and bandits don't care and Greg is missing. He is still standing on the way to Onar farm without any dialogue options. Sleeping partially fixes this issue as well. Greg appears in Dexter camp and I can talk with him and progress further but he doesn't attacks bandits and vice versa, they don't care about each other. Here you have both saves for that. Save for first issue is in the slot 2, save for second issue is in the slot 1. |
In script, there is a check, that player has to be close to cave
Both cases seem to be not an engine bug, but issue with original game scripts. |
Ok first issue makes sense I guess. Could be it as I escaped from goblins to get Greg to fight them. I'm not sure about second issue. In original game Greg was in the place right after dealing with Dexter. Shouldn't he teleport there or something like that? Also what about the fact that he is supposed to fight with bandits but now they don't care about him? Also I noticed one thing that I should notice earlier - he is missing his hat. It is visible on your screenshot as well. |
Not quite. Script is program to send Greg to point by walking, instead of teleport+walk. |
I see, that explanation makes sense as well. I guess to fix that I would need to reduce draw distance? So what about the fact that Greg doesn't fight with Dexter bandits? |
I've tested today, how their script works: 'bandits' in Dexters camp have a neutral altitude by default, so other npc wont attack them.
No as simple as that I'm afraid. Engine processes everything by design, and highly optimized at that. Implementing something like "teleport, instead of go-to, when player doesn't see", naturally will cause popping/disheartening and other overall game degradation. So, I'm still sticking to position, that a few NoTR quests are just badly written in first place, can be avoided on player side and not worth to redesign world processing for them |
Noted, working on it |
You're right, I don't think it's worth redesigning engine for this as well. It can be easily fixed by sleeping and bed is available in Dexter place so it's not like you need to go half of the map to progress quest.
Then how it's working in the original game where Greg fights with bandits? |
It's nice thing that it was fixed, Greg was looking pretty weird without his hat. Thank you for your work. |
important for Greg-vs-Dexter fight to work closer to original #420
Turn out |
I have an issue with The Man with the Eyepatch quest. I have fresh build of OpenGothic (commit b0be111) and Polish version of the Gothic 2 Night of the Raven. After meeting him in front of tavern on the road to Onar farm I went with him to the cave to get first treasure. After killing goblins and digging up treasure I've got moneybag but I'm unable to return it to Greg. He just stands in front of cave and there are no dialog options so I'm unable to progress with this quest any further.
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