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Fall damage is not calculated correctly ? #542
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Hi, @M1sh2 ! OpenGothic is different on purpose. Original game calculates fall damage by using
Naturally this is not what can work, as there is no such thing as falldown-height :) Vanilla apparently measures total flight length, resulting in odd damage at time. OpenGothic however uses character speed, to derive from it and from gravity constant possible value of fall height. In tower case: In total: damage received doesn't match vanilla, but on purpose and more correct. |
Ok (although I don't consider gothic a realistic game), when loading it doesn't reset the previous state and it carry after loading ? Gothic.2.2023.12.14.-.18.16.59.02.mp4Gothic2notr.Exe.2023.12.14.-.18.22.39.03.mp4 |
In Gothic original was a function for those who often climbed into dubious places and stuck, it works on ctrl + alt + f8 (and this is without marvin cheat code), the player is thrown up, the animation of the jump accelerated. Is it possible to realize this here ? Gothic.2.2023.12.15.-.20.09.15.05.mp4Also I have questions about the local parkour, does it reduce damage by clinging the main character to the environment while flying ? Opengothic.Nightly.2023.12.15.-.20.05.48.01.mp4Opengothic.Nightly.2023.12.15.-.20.06.21.02.mp4 |
I'm not sure about this: this game-mechanic is cruel workaound to fix issues with collision in problematic places. Given that game doesn't have as much issues with collision as vanilla and allows to open menu, while in slight/flight/jump we should not need it.
Yes, that because you losing speed on those small collisions. On case that shown on video it's no quite correct behavior - I need to improve collision model. |
It's also worth noting that opengothic is missing the fall animation after dragon breath. (possibly from any strong blow that topples the protagonist, it could be a troll, a golem, maybe someone else.) Opengothic.Nightly.2023.12.29.-.20.24.09.15.mp4Gothic.2.2023.12.29.-.19.57.19.08.mp4Gothic.2.exe.2023.12.29.-.19.57.19.08.mp4 |
It's not perfect, but better. In the past variant, it no longer works to play parkour. Opengothic.Nightly.2024.01.09.-.17.51.40.01.mp4 |
Jumping into the water in the original resulted in the protagonist automatically diving, no matter from what height. But nevertheless decided to go down the mountain to check it out. Gothic.2.2024.02.13.-.12.40.12.02.mp4Opengothic.Nightly.2024.02.13.-.12.37.18.01.mp4 |
This mechanic is not implemented yet. Also not sure, if in vanilla it always diving, at least simple jump doesn't cause diving. |
It is worth noting that after a hard fall, the protagonist in the original Gothic does not get up himself, he can lie down, if the player activates the button the protagonist will stand up.
Gothic.2.2023.12.13.-.19.09.02.05_1.mp4
Gothic2notr.Exe.2023.12.13.-.19.12.12.06.mp4
Gothic.2.2023.12.13.-.19.13.43.07_1.mp4
Gothic2notr.Exe.2023.12.13.-.19.00.15.02.mp4
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