Slow save games - Solution proposal #617
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I found a few possibilities to speed up the save game process significantly.
In the serialize class, I changed the compression level from
Best Compression
toBest Speed
. Files sizes are roughly the same, but without the attempts to perfect compression, the saving is a lot faster.I also reduced the number of files created by collecting all npc and mob data in a respective single file. See npc and vob cpp.
!! This breaks load/save game compatibility to previous versions of course !!
To me my changes look innocent, but I might have introduced bugs. 馃悶
Further thoughts