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- Updated to work with Snapshot 24w0a by utilizing overlays - Renamed tag keyword to items and fluids in predicates - Switched to testing components rather than nbt in predicates - Added an additional overlay to disable light emitting from amethyst trimmed armor until it's possible to check for partial parts of components - Moved some checks - Reworded settings entry - Added alt texts to images in README - Updated GitHub workflow
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- **Update to Minecraft 1.20.5** | ||
- **Implemented a new system for finding valid locations for dynamic lights.** Checks now actively avoid blocking paths of fluids and pistons (closes [#15](https://github.com/Tschipcraft/dynamiclights/issues/15)), interfering with other redstone components and triggering certain block updates (closes [#12](https://github.com/Tschipcraft/dynamiclights/issues/12)) | ||
- Gave dynamic light marker entities a custom name ([#19](https://github.com/Tschipcraft/dynamiclights/issues/19)) | ||
- Fixed dynamic light position offset for item entities |
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2 changes: 1 addition & 1 deletion
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data/dynamiclights/functions/internal/enchantments/activate/channeling.mcfunction
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##by Tschipcraft | ||
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execute if score $enable_sound ts.dl.settings matches 1..2 run playsound minecraft:block.beacon.power_select player @a ~ ~ ~ 0.3 | ||
playsound minecraft:block.beacon.power_select player @a ~ ~ ~ 0.3 | ||
scoreboard players set @s ts.dl.sound 2 |
2 changes: 1 addition & 1 deletion
2
data/dynamiclights/functions/internal/enchantments/activate/riptide.mcfunction
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##by Tschipcraft | ||
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execute if score $enable_sound ts.dl.settings matches 1..2 run playsound minecraft:block.conduit.activate player @a ~ ~ ~ 0.8 | ||
playsound minecraft:block.conduit.activate player @a ~ ~ ~ 0.8 | ||
scoreboard players set @s ts.dl.sound 1 |
2 changes: 1 addition & 1 deletion
2
data/dynamiclights/functions/internal/enchantments/deactivate/channeling.mcfunction
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##by Tschipcraft | ||
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execute if score $enable_sound ts.dl.settings matches 1..2 run playsound minecraft:block.beacon.deactivate player @a ~ ~ ~ 0.3 | ||
playsound minecraft:block.beacon.deactivate player @a ~ ~ ~ 0.3 | ||
scoreboard players set @s ts.dl.sound 0 |
2 changes: 1 addition & 1 deletion
2
data/dynamiclights/functions/internal/enchantments/deactivate/riptide.mcfunction
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Original file line number | Diff line number | Diff line change |
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##by Tschipcraft | ||
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execute if score $enable_sound ts.dl.settings matches 1..2 run playsound minecraft:block.conduit.deactivate player @a ~ ~ ~ 0.3 | ||
playsound minecraft:block.conduit.deactivate player @a ~ ~ ~ 0.3 | ||
scoreboard players set @s ts.dl.sound 0 |
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