You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Placing the light block causes block updates, triggering BUDs. This also causes cave-ins. Also, the light block isn't pushable, so players are completely unable to be pushed by pistons at feet level, making all slime elevators and bounce pads inoperable. Can you make it so the light block placement suppresses updates and light blocks are pushable?
Steps to reproduce
Hold a torch
Walk in front of an observer
Hold a torch
Step on top of an upwards-facing piston
Power the piston
Expected behavior
Observers and BUDs are not triggered and players can be pushed by pistons
Additional context
No response
The text was updated successfully, but these errors were encountered:
Thank you for the bug report.
I never thought the light block wouldn't be pushable smh
I sadly can't make the block pushable and prevent block updates with my current approach (just no way to do it with data packs), but I can add a system that tries to avoid placing light blocks in problematic areas.
- Implemented new system for finding valid locations for dynamic lights. Checks now actively avoid blocking paths of fluids and pistons (closes#15), interfering with other redstone components and triggering certain block updates (closes#12)
- Gave dynamic light marker entities a custom name (#19)
- Fixed dynamic light position offset for item entities
- Added more missing minecraft: namespaces in some functions
- Updated GitHub workflow
Describe the bug
Placing the light block causes block updates, triggering BUDs. This also causes cave-ins. Also, the light block isn't pushable, so players are completely unable to be pushed by pistons at feet level, making all slime elevators and bounce pads inoperable. Can you make it so the light block placement suppresses updates and light blocks are pushable?
Steps to reproduce
Hold a torch
Walk in front of an observer
Hold a torch
Step on top of an upwards-facing piston
Power the piston
Expected behavior
Observers and BUDs are not triggered and players can be pushed by pistons
Additional context
No response
The text was updated successfully, but these errors were encountered: