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Multiple problems (armor and tools not hiding) #6
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The Hide worn armor and tools setting is only checked when a new entity is hidden. So switching the setting on and off will not yield results, only new entities will follow the chosen setting. It may have happened since your Simulation Distance is pretty low compared to the previous activation distance. Please try to reset the data pack in the menu (accessible via I tested Spawn Animations with From the Fog v1.9, and they seem to work fine together. Do you have any other data packs or mods installed? For your third question, please take a look at the wiki on how to exclude entities from the animation. If you have animation ideas for these mobs that would fit them better, feel free to share them. |
Ok thank you, I will try to apply changes today. So simulation distance can affect it... I was actually trying to use it as a mob freezer so they wouldn't create footprints mods that modify entities? yeah my modpack made on Fabulously Optimized, and I have Spiders 2.0. I think that problem been there before I added spider mod but I might be wrong. |
Are you still experiencing issues with Spawn Animations, or did the provided solution work? |
- Added a recovery function for modified hidden entities that appends newly post-spawn items to the already existing data for hiding worn armor and tools. If the feet or leg slot itself gets modified, the warning message still triggers. This change hopefully increases compatibility (#6) and lessens the chance to see the warning message itself (#14) - Restructured data pack - Fixed broken damage trigger in mc1.19.4 and above - Added server-side notice in the README (first steps for #8)
I closed this issue for now. |
Describe the bug
ok I have a several problems.
Steps to reproduce
I don't know why armor and tools doing that, I did everything right.
maybe it happened because I've made 92 blocks distance and then switched to 48?
I tried to switch "hide armor and tools" off and on and it did nothing
Expected behavior
armor and tools should be hided i guess
Additional context
1.19.2
simulation distance 5 chunks
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