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Reduced the env map intensity, And fixed innacuracies with the env ma…
…p to the retail texture Env map of the church bus was made with an older version of the texture, it had different text on the side. This fixes it, and it also lowers the intensity of the env map, as it was too shiny, especially noticeable in death toll.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
VertexLitGeneric | ||
{ | ||
$basetexture "Models/props_vehicles/ChurchBus01_A" | ||
$envmap env_cubemap | ||
$envmaptint "[.4 .4 .4]" | ||
$envmapmask "Models/props_vehicles/ChurchBus01_A_REF" | ||
$surfaceprop metal | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
VertexLitGeneric | ||
{ | ||
$basetexture "Models/props_vehicles/ChurchBus01_B" | ||
$envmap env_cubemap | ||
$envmaptint "[.4 .4 .4]" | ||
$envmapmask "Models/props_vehicles/ChurchBus01_B_REF" | ||
$surfaceprop metal | ||
} |
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