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Reduced the env map intensity, And fixed innacuracies with the env ma…
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…p to the retail texture

Env map of the church bus was made with an older version of the texture, it had different text on the side. This fixes it, and it also lowers the intensity of the env map, as it was too shiny, especially noticeable in death toll.
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skesssler committed Oct 19, 2021
1 parent b68feb2 commit 05128fc
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Showing 6 changed files with 16 additions and 0 deletions.
8 changes: 8 additions & 0 deletions root/materials/models/props_vehicles/churchbus01_a.vmt
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VertexLitGeneric
{
$basetexture "Models/props_vehicles/ChurchBus01_A"
$envmap env_cubemap
$envmaptint "[.4 .4 .4]"
$envmapmask "Models/props_vehicles/ChurchBus01_A_REF"
$surfaceprop metal
}
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8 changes: 8 additions & 0 deletions root/materials/models/props_vehicles/churchbus01_b.vmt
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
VertexLitGeneric
{
$basetexture "Models/props_vehicles/ChurchBus01_B"
$envmap env_cubemap
$envmaptint "[.4 .4 .4]"
$envmapmask "Models/props_vehicles/ChurchBus01_B_REF"
$surfaceprop metal
}
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