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Friendly Fire C1 tweak for Nick
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Will no longer call out the survivors by name when attacked on C1M2. (Inconsistent with his Look! name calls.)
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xanaguy committed Jan 23, 2022
1 parent e6dcb0d commit 20f73f1
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions root/scripts/talker/gambler.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5887,7 +5887,7 @@ Response PlayerFriendlyFireFromCoachGambler
}
Rule PlayerFriendlyFireFromCoachGambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsCoach ChanceToFire50Percent IsWorldTalkGambler isNotmap_c1m1_hotel IsNotZombiePresentTank
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsCoach ChanceToFire50Percent IsWorldTalkGambler isNotmap_c1m1_hotel isNotmap_c1m2_streets IsNotZombiePresentTank
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireFromCoachGambler
}
Expand All @@ -5898,7 +5898,7 @@ Response PlayerFriendlyFireFromCoachNBGambler
}
Rule PlayerFriendlyFireFromCoachNBGambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler SubjectIsCoach ChanceToFire50Percent IsWorldTalkGambler isNotmap_c1m1_hotel IsNotZombiePresentTank
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler SubjectIsCoach ChanceToFire50Percent IsWorldTalkGambler isNotmap_c1m1_hotel isNotmap_c1m2_streets IsNotZombiePresentTank
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireFromCoachNBGambler
}
Expand All @@ -5909,7 +5909,7 @@ Response PlayerFriendlyFireFromMechanicGambler
}
Rule PlayerFriendlyFireFromMechanicGambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsMechanic ChanceToFire30Percent IsWorldTalkGambler isNotmap_c1m1_hotel IsNotZombiePresentTank
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsMechanic ChanceToFire30Percent IsWorldTalkGambler isNotmap_c1m1_hotel isNotmap_c1m2_streets IsNotZombiePresentTank
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireFromMechanicGambler
}
Expand Down Expand Up @@ -5955,7 +5955,7 @@ Response PlayerFriendlyFireFromProducerGambler
}
Rule PlayerFriendlyFireFromProducerGambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsProducer ChanceToFire30Percent IsWorldTalkGambler isNotmap_c1m1_hotel IsNotZombiePresentTank
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsDamageTypeBullet IsTalk IsTalkGambler SubjectIsProducer ChanceToFire30Percent IsWorldTalkGambler isNotmap_c1m1_hotel isNotmap_c1m2_streets IsNotZombiePresentTank
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireFromProducerGambler
}
Expand All @@ -5979,7 +5979,7 @@ Response PlayerFriendlyFireFromProducerNBGambler
}
Rule PlayerFriendlyFireFromProducerNBGambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler SubjectIsProducer ChanceToFire50Percent IsWorldTalkGambler IsNotZombiePresentTank isNotmap_c1m1_hotel
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler SubjectIsProducer ChanceToFire50Percent IsWorldTalkGambler IsNotZombiePresentTank isNotmap_c1m1_hotel isNotmap_c1m2_streets
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireFromProducerNBGambler
}
Expand All @@ -6002,7 +6002,7 @@ Response PlayerFriendlyFireNoBulletC1Gambler
}
Rule PlayerFriendlyFireNoBulletC1Gambler
{
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler IsWorldTalkGambler IsNotZombiePresentTank ismap_c1m1_hotel NoKnowNames
criteria ConceptPlayerFriendlyFire IsNotCoughing IsGambler IsNotFriendlyFire IsNotIncapacitated IsNotOnThirdStrike IsNotDamageTypeBullet IsNotDamageTypeExplosive IsTalk IsTalkGambler IsWorldTalkGambler IsNotZombiePresentTank ismap_c1m1_hotel isNotmap_c1m2_streets NoKnowNames
ApplyContext "FriendlyFire:1:10"
Response PlayerFriendlyFireNoBulletC1Gambler
}
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