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Disabled new rules - awaiting engine criteria
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xanaguy committed Apr 26, 2022
1 parent b418718 commit bc29109
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76 changes: 38 additions & 38 deletions root/scripts/talker/biker.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4411,13 +4411,13 @@ Rule L4D1PlayerHelpIncappedLethargicBiker
Response L4D1PlayerHelpIncappedLethargicBiker
}

Rule L4D1PlayerHelpIncappedWitchManager
{
criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro
ApplyContext "CalledForHelp:1:10"
forceweight 30
Response NoResponse
}
//Rule L4D1PlayerHelpIncappedWitchBiker
//{
// criteria ConceptPlayerHelp IsBiker IsIncapacitated IsWitchPresent IsWitchAggro
// ApplyContext "CalledForHelp:1:10"
// forceweight 30
// Response NoResponse
//}


//--------------------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -7243,38 +7243,38 @@ Rule L4D1PlayerIncapacitatedInitialBiker
Response L4D1PlayerIncapacitatedInitialBiker
}

Response L4D1PlayerIncapacitatedInitialWitchBiker
{
scene "scenes/Biker/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical10.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Biker/HurtCritical11.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
}
Rule L4D1PlayerIncapacitatedInitialWitchBiker
{
criteria ConceptPlayerIncapacitated IsBiker IsWitchPresent IsWitchAggro IsCriticalPain
ApplyContext "TalkBiker:1:2"
forceweight 30
Response L4D1PlayerIncapacitatedInitialWitchBiker
}
//Response L4D1PlayerIncapacitatedInitialWitchBiker
//{
// scene "scenes/Biker/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical10.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Biker/HurtCritical11.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
//}
//Rule L4D1PlayerIncapacitatedInitialWitchBiker
//{
// criteria ConceptPlayerIncapacitated IsBiker IsWitchPresent IsWitchAggro IsCriticalPain
// ApplyContext "TalkBiker:1:2"
// forceweight 30
// Response L4D1PlayerIncapacitatedInitialWitchBiker
//}

Response L4D1WitchDownedBiker
{
scene "scenes/Biker/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
scene "scenes/Biker/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
}
Rule L4D1WitchDownedBiker
{
criteria ConceptWitchDowned IsBiker IsWitchPresent IsWitchAggro
Response L4D1WitchDownedBiker
}
//Response L4D1WitchDownedBiker
//{
// scene "scenes/Biker/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
// scene "scenes/Biker/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
//}
//Rule L4D1WitchDownedBiker
//{
// criteria ConceptWitchDowned IsBiker IsWitchPresent IsWitchAggro
// Response L4D1WitchDownedBiker
//}

Response L4D1PlayerKillConfirmationBiker
{
Expand Down
48 changes: 24 additions & 24 deletions root/scripts/talker/coach.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6431,13 +6431,13 @@ Rule PlayerHelpIncappedLethargicCoach
Response PlayerHelpIncappedLethargicCoach
}

Rule PlayerHelpIncappedWitchCoach
{
criteria ConceptPlayerHelp IsCoach IsIncapacitated IsWitchPresent IsWitchAggro
ApplyContext "CalledForHelp:1:10"
forceweight 30
Response NoResponse
}
//Rule PlayerHelpIncappedWitchCoach
//{
// criteria ConceptPlayerHelp IsCoach IsIncapacitated IsWitchPresent IsWitchAggro
// ApplyContext "CalledForHelp:1:10"
// forceweight 30
// Response NoResponse
//}

//--------------------------------------------------------------------------------------------------------------
// PlayerIncappedResponse
Expand Down Expand Up @@ -11177,23 +11177,23 @@ Rule PlayerIncapacitatedInitialCoach
Response PlayerIncapacitatedInitialCoach
}

Response PlayerIncapacitatedInitialWitchCoach
{
scene "scenes/Coach/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Coach/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
}
Rule PlayerIncapacitatedInitialWitchCoach
{
criteria ConceptPlayerIncapacitated IsCoach IsWitchPresent IsWitchAggro IsCriticalPain
ApplyContext "TalkCoach:1:2"
Response PlayerIncapacitatedInitialWitchCoach
}
//Response PlayerIncapacitatedInitialWitchCoach
//{
// scene "scenes/Coach/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Coach/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
//}
//Rule PlayerIncapacitatedInitialWitchCoach
//{
// criteria ConceptPlayerIncapacitated IsCoach IsWitchPresent IsWitchAggro IsCriticalPain
// ApplyContext "TalkCoach:1:2"
// Response PlayerIncapacitatedInitialWitchCoach
//}

Response WitchDownedCoach
{
Expand Down
78 changes: 39 additions & 39 deletions root/scripts/talker/gambler.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6538,13 +6538,13 @@ Rule PlayerHelpIncappedLethargicGambler
Response PlayerHelpIncappedLethargicGambler
}

Rule PlayerHelpIncappedWitchGambler
{
criteria ConceptPlayerHelp IsGambler IsIncapacitated IsWitchPresent IsWitchAggro
ApplyContext "CalledForHelp:1:10"
forceweight 30
Response NoResponse
}
//Rule PlayerHelpIncappedWitchGambler
//{
// criteria ConceptPlayerHelp IsGambler IsIncapacitated IsWitchPresent IsWitchAggro
// ApplyContext "CalledForHelp:1:10"
// forceweight 30
// Response NoResponse
//}

//--------------------------------------------------------------------------------------------------------------
// PlayerIncappedResponse
Expand Down Expand Up @@ -11178,39 +11178,39 @@ Rule PlayerIncapacitatedInitialGambler
Response PlayerIncapacitatedInitialGambler
}

Response PlayerIncapacitatedInitialWitchGambler
{
scene "scenes/Gambler/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
scene "scenes/Gambler/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
}
Rule PlayerIncapacitatedInitialWitchGambler
{
criteria ConceptPlayerIncapacitated IsGambler IsWitchPresent IsWitchAggro IsCriticalPain
ApplyContext "TalkGambler:1:2"
forceweight 30
Response PlayerIncapacitatedInitialWitchGambler
}
//Response PlayerIncapacitatedInitialWitchGambler
//{
// scene "scenes/Gambler/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
// scene "scenes/Gambler/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain]
//}
//Rule PlayerIncapacitatedInitialWitchGambler
//{
// criteria ConceptPlayerIncapacitated IsGambler IsWitchPresent IsWitchAggro IsCriticalPain
// ApplyContext "TalkGambler:1:2"
// forceweight 30
// Response PlayerIncapacitatedInitialWitchGambler
//}

Response WitchDownedGambler
{
scene "scenes/Gambler/GrabbedBySmoker01.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
scene "scenes/Gambler/GrabbedBySmoker01a.vcd" //No, No!
scene "scenes/Gambler/GrabbedBySmoker04.vcd" //no, No, No, NO, NO!!!!!!!!
scene "scenes/Gambler/GrabbedBySmoker05.vcd" //no, No, No, NO!!!!!!!!
scene "scenes/Gambler/GrabbedBySmoker05a.vcd" //NO!
scene "scenes/Gambler/GrabbedBySmoker05b.vcd" //NO, NO!
scene "scenes/Gambler/GrabbedBySmoker05c.vcd" //NO!!!!!!!!
}
Rule WitchDownedGambler
{
criteria ConceptWitchDowned IsGambler IsWitchPresent IsWitchAggro
Response WitchDownedGambler
}
//Response WitchDownedGambler
//{
// scene "scenes/Gambler/GrabbedBySmoker01.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
// scene "scenes/Gambler/GrabbedBySmoker01a.vcd" //No, No!
// scene "scenes/Gambler/GrabbedBySmoker04.vcd" //no, No, No, NO, NO!!!!!!!!
// scene "scenes/Gambler/GrabbedBySmoker05.vcd" //no, No, No, NO!!!!!!!!
// scene "scenes/Gambler/GrabbedBySmoker05a.vcd" //NO!
// scene "scenes/Gambler/GrabbedBySmoker05b.vcd" //NO, NO!
// scene "scenes/Gambler/GrabbedBySmoker05c.vcd" //NO!!!!!!!!
//}
//Rule WitchDownedGambler
//{
// criteria ConceptWitchDowned IsGambler IsWitchPresent IsWitchAggro
// Response WitchDownedGambler
//}

Response PlayerIncapacitatedInitialC1M2Gambler
{
Expand Down
64 changes: 32 additions & 32 deletions root/scripts/talker/manager.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3542,13 +3542,13 @@ Rule L4D1PlayerHelpIncappedLethargicManager
Response L4D1PlayerHelpIncappedLethargicManager
}

Rule L4D1PlayerHelpIncappedWitchManager
{
criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro
ApplyContext "CalledForHelp:1:10"
forceweight 30
Response NoResponse
}
//Rule L4D1PlayerHelpIncappedWitchManager
//{
// criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro
// ApplyContext "CalledForHelp:1:10"
// forceweight 30
// Response NoResponse
//}

//--------------------------------------------------------------------------------------------------------------
// PlayerIncappedResponse
Expand Down Expand Up @@ -5967,32 +5967,32 @@ Rule L4D1PlayerIncapacitatedInitialManager
Response L4D1PlayerIncapacitatedInitialManager
}

Response L4D1PlayerIncapacitatedInitialWitchManager
{
scene "scenes/Manager/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Manager/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Manager/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Manager/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
scene "scenes/Manager/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
}
Rule L4D1PlayerIncapacitatedInitialWitchManager
{
criteria ConceptPlayerIncapacitated IsManager IsWitchPresent IsWitchAggro IsCriticalPain
ApplyContext "TalkManager:1:2"
forceweight 30
Response L4D1PlayerIncapacitatedInitialWitchManager
}
//Response L4D1PlayerIncapacitatedInitialWitchManager
//{
// scene "scenes/Manager/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Manager/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Manager/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Manager/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
// scene "scenes/Manager/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain]
//}
//Rule L4D1PlayerIncapacitatedInitialWitchManager
//{
// criteria ConceptPlayerIncapacitated IsManager IsWitchPresent IsWitchAggro IsCriticalPain
// ApplyContext "TalkManager:1:2"
// forceweight 30
// Response L4D1PlayerIncapacitatedInitialWitchManager
//}

Response L4D1WitchDownedManager
{
scene "scenes/Manager/GrabbedBySmoker01a.vcd" //no, No, NO, NO!!!!!
scene "scenes/Manager/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
}
Rule L4D1WitchDownedManager
{
criteria ConceptWitchDowned IsManager IsWitchPresent IsWitchAggro
Response L4D1WitchDownedManager
}
//Response L4D1WitchDownedManager
//{
// scene "scenes/Manager/GrabbedBySmoker01a.vcd" //no, No, NO, NO!!!!!
// scene "scenes/Manager/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!!
//}
//Rule L4D1WitchDownedManager
//{
// criteria ConceptWitchDowned IsManager IsWitchPresent IsWitchAggro
// Response L4D1WitchDownedManager
//}

Response L4D1PlayerKillConfirmationManager
{
Expand Down
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