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higumei-engine

Higurashi Mei in ren'py

Character name mapping

Character name mappings are in mappings/charname.csv.

Each row is in the format JP_NAME, INTERNAL_ID, EN_NAME

Often temporary characters are introduced with setdispname, and you may want to add a translated name for them. Put the display name (arg1) as the JP_NAME, and the english name as EN_NAME. If there is furigana in JP_NAME, strip out the furigana. INTERNAL_ID can be left empty in these cases.

Outfit mapping

These are in mappings/outfits/<name>.csv. should match the INTERNAL_ID associated with the character.

These are stored in OUTFIT_JP_NAME, DIRECTORY pairs. Outfits appear as CHARACTER_JP_NAME:OUTFIT_JP_NAME in the script, and are stored under game/characters/sprites

mei2rp

python mei2rp.py {event,chara} <filename_without_extension>

For example: python mei2rp.py event event01_30_01