Skip to content

Commit

Permalink
Merge pull request #456 from WALLOFJUSTICE/dev-jan
Browse files Browse the repository at this point in the history
* fix editor not having different config build names
  • Loading branch information
WALLOFJUSTICE committed Mar 29, 2020
2 parents 1654b2e + 5fd3d82 commit ebe2baf
Show file tree
Hide file tree
Showing 2 changed files with 10 additions and 1 deletion.
4 changes: 4 additions & 0 deletions VS.2015/Barony/Barony.vcxproj
Expand Up @@ -81,6 +81,7 @@
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
<TargetName>barony</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NODRM|Win32'">
<LinkIncremental>false</LinkIncremental>
Expand Down Expand Up @@ -140,6 +141,9 @@ if %errorlevel% leq 1 exit 0 else exit %errorlevel%</Command>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<Profile>true</Profile>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetDir)$(TargetFileName)" "$(SolutionDir)Release\barony_test.exe" </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NODRM|Win32'">
<ClCompile>
Expand Down
7 changes: 6 additions & 1 deletion VS.2015/editor/editor.vcxproj
Expand Up @@ -70,18 +70,22 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<TargetName>$(ProjectName)-debug</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NODRM|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<TargetName>$(ProjectName)-nodrm</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='16Player-Release|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<TargetName>$(ProjectName)-16player</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
Expand Down Expand Up @@ -126,7 +130,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;BARONY_DRM_FREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>"$(SolutionDir)\..\VS-includes"</AdditionalIncludeDirectories>
<AdditionalOptions>
Expand All @@ -139,6 +143,7 @@
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenGL32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2_net.lib;SDL2_image.lib;fmodex_vc.lib;libpng.lib;zlib.lib;SDL2_ttf.lib;physfs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='16Player-Release|Win32'">
Expand Down

0 comments on commit ebe2baf

Please sign in to comment.