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Fast 3D tile style map rendering
C C++
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README.md

3D-Tiles

Working on a demo of fast tiled 3D map rendering using glMultiDrawElementsIndirect and some other methods. Think maps like the levels in Captain Toad where it's tiled but tiles can have different geometry and aren't necessarily uniform in size.

Current Rendering Status

The tiles are drawn with a single multi draw indirect call.

Some tiles drawn with one multi draw indirect call

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