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ospDistribViewer.cpp
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ospDistribViewer.cpp
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// ======================================================================== //
// Copyright 2017-2018 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include <random>
#include <algorithm>
#include <array>
#include <chrono>
#include <random>
#include <GLFW/glfw3.h>
#include <mpiCommon/MPICommon.h>
#include <mpi.h>
#include <ospcommon/utility/SaveImage.h>
#include <ospray/ospray_cpp/Camera.h>
#include <ospray/ospray_cpp/Data.h>
#include <ospray/ospray_cpp/Device.h>
#include <ospray/ospray_cpp/FrameBuffer.h>
#include <ospray/ospray_cpp/Geometry.h>
#include <ospray/ospray_cpp/Renderer.h>
#include <ospray/ospray_cpp/TransferFunction.h>
#include <ospray/ospray_cpp/Volume.h>
#include <ospray/ospray_cpp/Model.h>
#include <ospcommon/containers/AlignedVector.h>
//#include "widgets/transferFunction.h"
//#include "common/sg/transferFunction/TransferFunction.h"
#include "imgui.h"
#include "imgui_impl_glfw_gl3.h"
#include "gensv/generateSciVis.h"
#include "arcball.h"
#include "gensv/llnlrm_reader.h"
#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"
/* This app demonstrates how to write an distributed scivis style
* interactive renderer using the distributed MPI device. Note that because
* OSPRay uses sort-last compositing it is up to the user to ensure
* that the data distribution across the nodes is suitable. Specifically,
* each nodes' data must be convex and disjoint. This renderer only
* supports multiple volumes and geometries per-node, to ensure they're
* composited correctly you specify a list of bounding regions to the
* model, within these regions can be arbitrary volumes/geometrys
* and each rank can have as many regions as needed. As long as the
* regions are disjoint/convex the data will be rendered correctly.
* In this example we set two regions on certain ranks just to produce
* a gap in the ranks volume to demonstrate how they work.
*
* In the case that you have geometry crossing the boundary of nodes
* and are replicating it on both nodes to render (ghost zones, etc.)
* the region will be used by the renderer to clip rays against allowing
* to split the object between the two nodes, with each rendering half.
* This will keep the regions rendered by each rank disjoint and thus
* avoid any artifacts. For example, if a sphere center is on the border
* between two nodes, each would render half the sphere and the halves
* would be composited to produce the final complete sphere in the image.
*
* See gensv::loadVolume for an example of how to properly load a volume
* distributed across ranks with correct specification of brick positions
* and ghost voxels. If no volume file data is passed a volume will be
* generated instead, in that case see gensv::makeVolume.
*/
using namespace ospray::cpp;
using namespace ospcommon;
// Commandline params
std::string volumeFile = "";
std::string dtype = "";
vec3i dimensions = vec3i(-1);
vec2f valueRange = vec2f(-1);
size_t nSpheres = 0;
float varianceThreshold = 0.0f;
FileName transferFcnFile;
bool appInitMPI = false;
size_t nlocalBricks = 1;
float sphereRadius = 0.005;
bool transparentSpheres = false;
int aoSamples = 0;
int nBricks = -1;
int bricksPerRank = 1;
bool llnlrm = false;
bool fbnone = false;
vec2i imgSize(512, 512);
int framesToRender = std::numeric_limits<int>::max();
std::string outputFilename;
std::vector<float> isovalues;
bool no_volume = false;
bool autoRotate = false;
bool autoRandomCamera = false;
bool transparentIsosurfaces = false;
std::string cosmicWebPath = "";
vec3i cosmicWebGrid = vec3i(8);
vec3f bgColor = vec3f(0.02, 0.02, 0.02);
bool cmdlineViewParams = false;
vec3f cmdlineEye = vec3f(0);
vec3f cmdlineTarget = vec3f(0);
vec3f cmdlineUp = vec3f(0);
float opacityScaling = 1.0;
int shadowsEnabled = 0;
std::vector<std::string> replicatedObjs;
std::vector<std::string> osp_bricks;
bool showGUI = true;
// Struct for bcasting out the camera change info and general app state
struct AppState {
// eye pos, look dir, up dir
std::array<vec3f, 3> v;
vec2i fbSize;
bool cameraChanged, quit, fbSizeChanged, tfcnChanged;
AppState() : fbSize(imgSize), cameraChanged(false), quit(false),
fbSizeChanged(false)
{}
};
// Extra stuff we need in GLFW callbacks
struct WindowState {
Arcball &camera;
vec2f prevMouse;
bool cameraChanged;
AppState &app;
bool isImGuiHovered;
WindowState(AppState &app, Arcball &camera)
: camera(camera), prevMouse(-1), cameraChanged(false), app(app),
isImGuiHovered(false)
{}
};
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) {
WindowState *state = static_cast<WindowState*>(glfwGetWindowUserPointer(window));
if (action == GLFW_PRESS) {
switch (key) {
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, true);
break;
case GLFW_KEY_P: {
const vec3f eye = state->camera.eyePos();
const vec3f center = state->camera.center();
const vec3f up = state->camera.upDir();
std::cout << "-vp " << eye.x << " " << eye.y << " " << eye.z
<< "\n-vu " << up.x << " " << " " << up.y << " " << up.z
<< "\n-vi " << center.x << " " << center.y << " " << center.z
<< "\n";
}
break;
case GLFW_KEY_G: showGUI = !showGUI;
default:
break;
}
}
// Forward on to ImGui
ImGui_ImplGlfwGL3_KeyCallback(window, key, scancode, action, mods);
}
void cursorPosCallback(GLFWwindow *window, double x, double y) {
WindowState *state = static_cast<WindowState*>(glfwGetWindowUserPointer(window));
if ((showGUI && state->isImGuiHovered) || autoRotate || autoRandomCamera) {
return;
}
const vec2f mouse(x, y);
if (state->prevMouse != vec2f(-1)) {
const bool leftDown = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS;
const bool rightDown = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS;
const bool middleDown = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS;
const vec2f prev = state->prevMouse;
state->cameraChanged = leftDown || rightDown || middleDown;
if (leftDown) {
const vec2f mouseFrom(clamp(prev.x * 2.f / state->app.fbSize.x - 1.f, -1.f, 1.f),
clamp(prev.y * 2.f / state->app.fbSize.y - 1.f, -1.f, 1.f));
const vec2f mouseTo(clamp(mouse.x * 2.f / state->app.fbSize.x - 1.f, -1.f, 1.f),
clamp(mouse.y * 2.f / state->app.fbSize.y - 1.f, -1.f, 1.f));
state->camera.rotate(mouseFrom, mouseTo);
} else if (rightDown) {
state->camera.zoom(mouse.y - prev.y);
} else if (middleDown) {
state->camera.pan(vec2f(prev.x - mouse.x, prev.y - mouse.y));
}
}
state->prevMouse = mouse;
}
void framebufferSizeCallback(GLFWwindow *window, int width, int height) {
WindowState *state = static_cast<WindowState*>(glfwGetWindowUserPointer(window));
state->app.fbSize = vec2i(width, height);
state->app.fbSizeChanged = true;
}
void charCallback(GLFWwindow *, unsigned int c) {
ImGuiIO& io = ImGui::GetIO();
if (c > 0 && c < 0x10000) {
io.AddInputCharacter((unsigned short)c);
}
}
void parseArgs(int argc, char **argv)
{
for (int i = 0; i < argc; ++i) {
std::string arg = argv[i];
if (arg == "-f") {
volumeFile = argv[++i];
} else if (arg == "-dtype") {
dtype = argv[++i];
} else if (arg == "-dims") {
dimensions.x = std::atoi(argv[++i]);
dimensions.y = std::atoi(argv[++i]);
dimensions.z = std::atoi(argv[++i]);
} else if (arg == "-range") {
valueRange.x = std::atof(argv[++i]);
valueRange.y = std::atof(argv[++i]);
} else if (arg == "-spheres") {
nSpheres = std::atol(argv[++i]);
} else if (arg == "-variance") {
varianceThreshold = std::atof(argv[++i]);
} else if (arg == "-tfn") {
transferFcnFile = argv[++i];
} else if (arg == "-appMPI") {
appInitMPI = true;
} else if (arg == "-nlocal-bricks") {
nlocalBricks = std::stol(argv[++i]);
} else if (arg == "-radius") {
sphereRadius = std::stof(argv[++i]);
} else if (arg == "-transparent-spheres") {
transparentSpheres = true;
} else if (arg == "-ao") {
aoSamples = std::stoi(argv[++i]);
} else if (arg == "-nbricks") {
nBricks = std::stoi(argv[++i]);
} else if (arg == "-bpr") {
bricksPerRank = std::stoi(argv[++i]);
} else if (arg == "-bob") {
llnlrm = true;
} else if (arg == "-osp-brick") {
++i;
for (; i < argc && argv[i][0] != '-'; ++i) {
osp_bricks.push_back(argv[i]);
}
// "Unread" the param if we hit a following param, to not lose it
if (i != argc && argv[i][0] == '-') {
--i;
}
} else if (arg == "-fb-none") {
fbnone = true;
} else if (arg == "-o" ) {
outputFilename = argv[++i];
} else if (arg == "-nf") {
framesToRender = std::atoi(argv[++i]);
} else if (arg == "-isovals") {
++i;
for (; i < argc && argv[i][0] != '-'; ++i) {
isovalues.push_back(std::atof(argv[i]));
}
// "Unread" the param if we hit a following param, to not lose it
if (i != argc && argv[i][0] == '-') {
--i;
}
} else if (arg == "-no-volume") {
no_volume = true;
} else if (arg == "-rotate") {
autoRotate = true;
} else if (arg == "-random-cam") {
autoRandomCamera = true;
} else if (arg == "-cosmic-web") {
cosmicWebPath = argv[++i];
cosmicWebGrid.x = std::atoi(argv[++i]);
cosmicWebGrid.y = std::atoi(argv[++i]);
cosmicWebGrid.z = std::atoi(argv[++i]);
} else if (arg == "-transparent-iso") {
transparentIsosurfaces = true;
} else if (arg == "-w") {
imgSize.x = std::atoi(argv[++i]);
} else if (arg == "-h") {
imgSize.y = std::atoi(argv[++i]);
} else if (arg == "--bgColor") {
bgColor.x = std::atof(argv[++i]);
bgColor.y = std::atof(argv[++i]);
bgColor.z = std::atof(argv[++i]);
} else if (arg == "-vp") {
cmdlineEye.x = std::atof(argv[++i]);
cmdlineEye.y = std::atof(argv[++i]);
cmdlineEye.z = std::atof(argv[++i]);
cmdlineViewParams = true;
} else if (arg == "-vi") {
cmdlineTarget.x = std::atof(argv[++i]);
cmdlineTarget.y = std::atof(argv[++i]);
cmdlineTarget.z = std::atof(argv[++i]);
cmdlineViewParams = true;
} else if (arg == "-vu") {
cmdlineUp.x = std::atof(argv[++i]);
cmdlineUp.y = std::atof(argv[++i]);
cmdlineUp.z = std::atof(argv[++i]);
cmdlineViewParams = true;
} else if (arg == "--opacity-scaling") {
opacityScaling = std::atof(argv[++i]);
} else if (arg == "-shadows") {
shadowsEnabled = 1;
} else if (arg == "-repl-objs") {
++i;
for (; i < argc && argv[i][0] != '-'; ++i) {
replicatedObjs.push_back(argv[i]);
}
// "Unread" the param if we hit a following param, to not lose it
if (i != argc && argv[i][0] == '-') {
--i;
}
}
}
if (!volumeFile.empty() && !llnlrm) {
if (dtype.empty()) {
std::cerr << "Error: -dtype (uchar|char|float|double) is required\n";
std::exit(1);
}
if (dimensions == vec3i(-1)) {
std::cerr << "Error: -dims X Y Z is required to pass volume dims\n";
std::exit(1);
}
if (valueRange == vec2f(-1)) {
std::cerr << "Error: -range X Y is required to set transfer function range\n";
std::exit(1);
}
if (nlocalBricks != 1) {
std::cerr << "Error: -nlocal-bricks only makes supported for generated volumes\n";
std::exit(1);
}
}
}
void runApp()
{
ospLoadModule("mpi");
Device device("mpi_distributed");
device.set("masterRank", 0);
ospDeviceSetStatusFunc(device.handle(),
[](const char *msg) {
std::cout << "OSP Status: " << msg << "\n";
});
ospDeviceSetErrorFunc(device.handle(),
[](OSPError err, const char *msg) {
std::cout << "OSP Error: " << msg << "\n";
});
device.commit();
device.setCurrent();
const int rank = mpicommon::world.rank;
const int worldSize = mpicommon::world.size;
std::cout << "Rank " << rank << "/" << worldSize << "\n";
const std::vector<vec3f> isosurfaceColors = {
vec3f(0.17647058823529413, 0.3176470588235294, 0.6392156862745098),
vec3f(0.19215686274, 0.43529411764, 0.20392156862),
vec3f(0.20392156862, 0.76078431372, 0.86666666666),
vec3f(0.65098039215, 0.8431372549, 0.42352941176)
};
std::vector<Material> isosurfaceMats;
for (const auto &c : isosurfaceColors) {
Material m("scivis", "OBJMaterial");
m.set("Kd", c);
m.set("Ks", vec3f(0.5));
m.set("Ns", 30.f);
if (transparentIsosurfaces) {
m.set("d", 0.3f);
}
m.commit();
isosurfaceMats.push_back(m);
}
AppState app;
containers::AlignedVector<gensv::LoadedVolume> volumes;
box3f worldBounds;
containers::AlignedVector<Model> models, ghostModels;
if (cosmicWebPath.empty()) {
if (!osp_bricks.empty()) {
if (osp_bricks.size() != worldSize) {
throw std::runtime_error("OSP Brick count must match number of ranks");
}
const std::string my_brick = osp_bricks[rank];
std::cout << "Rank " << rank << " loading brick " << my_brick << "\n";
volumes.push_back(gensv::loadOSPBrick(my_brick, valueRange));
MPI_Allreduce(&volumes[0].bounds.lower, &worldBounds.lower, 3,
MPI_FLOAT, MPI_MIN, MPI_COMM_WORLD);
MPI_Allreduce(&volumes[0].bounds.upper, &worldBounds.upper, 3,
MPI_FLOAT, MPI_MAX, MPI_COMM_WORLD);
std::cout << "World bounds: " << worldBounds << "\n";
} else if (!volumeFile.empty()) {
if (nBricks == -1) {
nBricks = worldSize;
}
if (!llnlrm) {
using namespace std::chrono;
auto beginLoad = high_resolution_clock::now();
volumes = gensv::loadBrickedVolume(volumeFile,
dimensions,
dtype,
valueRange,
nBricks,
bricksPerRank,
isovalues,
no_volume);
auto endLoad = high_resolution_clock::now();
std::cout << "Loading on rank " << rank << " took "
<< duration_cast<seconds>(endLoad - beginLoad).count()
<< "s\n";
} else {
volumes = gensv::loadRMBricks(volumeFile, bricksPerRank);
dimensions = gensv::LLNLRMReader::dimensions();
}
worldBounds = box3f(vec3f(0), vec3f(dimensions));
// Pick a nice sphere radius for a consisten voxel size to
// sphere size ratio
sphereRadius *= dimensions.x;
} else {
volumes = gensv::makeVolumes(rank * nlocalBricks, nlocalBricks,
worldSize * nlocalBricks);
const vec3f upperBound = vec3f(128) * gensv::computeGrid(worldSize * nlocalBricks);
worldBounds = box3f(vec3f(0), upperBound);
for (size_t i = 0; i < volumes.size(); ++i) {
auto &v = volumes[i];
v.id = rank * nlocalBricks + i;
}
}
for (auto &v : volumes) {
Model m;
if (!no_volume) {
v.volume.commit();
m.addVolume(v.volume);
}
// All ranks generate the same sphere data to mimic rendering a distributed
// shared dataset
if (nSpheres != 0) {
auto spheres = gensv::makeSpheres(worldBounds, nSpheres,
sphereRadius, transparentSpheres);
m.addGeometry(spheres);
Model g;
g.addGeometry(spheres);
ghostModels.push_back(g);
}
for (size_t i = 0; i < v.isosurfaces.size(); ++i) {
auto &iso = v.isosurfaces[i];
iso.setMaterial(isosurfaceMats[v.isosurfaceValueIndex[i] % isosurfaceMats.size()]);
iso.set("geom.materialID", 0);
iso.commit();
m.addGeometry(iso);
m.set("compactMode", 1);
Model g;
g.addGeometry(iso);
g.set("compactMode", 1);
g.set("id", v.id);
ghostModels.push_back(g);
}
// Clip off any ghost voxels or triangles from the isosurface
m.set("region.lower", v.bounds.lower);
m.set("region.upper", v.bounds.upper);
m.set("id", v.id);
models.push_back(m);
}
} else {
auto web = gensv::loadCosmicWeb(cosmicWebPath, cosmicWebGrid);
Model m;
for (auto &b : web.bricks) {
m.addGeometry(b);
}
m.set("compactMode", 1);
m.set("id", mpicommon::globalRank());
m.set("region.lower", web.localBounds.lower);
m.set("region.upper", web.localBounds.upper);
models.push_back(m);
worldBounds = box3f(vec3f(0), cosmicWebGrid * 768);
}
// Load any replicated OBJ files we're given
for (const auto &obj : replicatedObjs) {
std::cout << "Loading OBJ: " << obj << "\n";
const bool binaryOBJ = obj.substr(obj.size() - 4) == "bobj";
std::vector<vec3i> indexBuf;
std::vector<float> verts;
if (!binaryOBJ) {
// Load the OBJ file
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err, warn;
bool ret = tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, obj.c_str());
if (!ret) {
std::cout << "Error loading mesh: " << err << std::endl;
std::exit(1);
}
if (shapes.size() > 1) {
std::cout << "Error: OBJ file must contain a single object/group\n" << std::flush;
std::exit(1);
}
// Need to build the index buffer ourselves
for (size_t f = 0; f < shapes[0].mesh.num_face_vertices.size(); ++f) {
int fv = shapes[0].mesh.num_face_vertices[f];
if (fv != 3) {
std::cout << "Error: only triangle meshes are supported\n" << std::flush;
std::exit(1);
}
// Loop over vertices in the face.
vec3i indices;
for (size_t v = 0; v < 3; ++v) {
tinyobj::index_t idx = shapes[0].mesh.indices[f * 3 + v];
indices[v] = idx.vertex_index;
}
indexBuf.push_back(indices);
}
verts = std::move(attrib.vertices);
} else {
std::ifstream fin(obj.c_str(), std::ios::binary);
uint64_t header[2] = {0};
fin.read(reinterpret_cast<char*>(header), sizeof(header));
verts.resize(header[0] * 3, 0.f);
fin.read(reinterpret_cast<char*>(verts.data()), sizeof(float) * 3 * header[0]);
std::vector<uint64_t> indices(header[1] * 3, 0);
fin.read(reinterpret_cast<char*>(indices.data()), sizeof(uint64_t) * 3 * header[1]);
indexBuf.reserve(header[1]);
for (size_t i = 0; i < indices.size(); i += 3) {
indexBuf.push_back(vec3i(indices[i], indices[i + 1], indices[i + 2]));
}
}
std::cout << "Loaded mesh with " << verts.size() / 3 << " verts and "
<< indexBuf.size() << " indices\n";
// We assume there's a single shape in each OBJ file, since that's
// what my mesh gridder and isosurface to obj tools output.
ospray::cpp::Geometry triMesh("triangles");
ospray::cpp::Data vertsData(verts.size() / 3, OSP_FLOAT3, verts.data());
ospray::cpp::Data indexData(indexBuf.size(), OSP_INT3, indexBuf.data());
triMesh.set("vertex", vertsData);
triMesh.set("index", indexData);
triMesh.setMaterial(isosurfaceMats[0]);
triMesh.set("geom.materialID", 0);
triMesh.commit();
for (auto &m : models) {
m.set("compactMode", 1);
m.addGeometry(triMesh);
}
}
for (auto &m : models) {
m.commit();
}
for (auto &m : ghostModels) {
m.commit();
}
Arcball arcballCamera(worldBounds, imgSize);
Camera camera("perspective");
if (!cmdlineViewParams) {
camera.set("pos", arcballCamera.eyePos());
camera.set("dir", arcballCamera.lookDir());
camera.set("up", arcballCamera.upDir());
} else {
vec3f dir = cmdlineTarget - cmdlineEye;
camera.set("pos", cmdlineEye);
camera.set("dir", dir);
camera.set("up", cmdlineUp);
}
camera.set("aspect", static_cast<float>(app.fbSize.x) / app.fbSize.y);
camera.commit();
Renderer renderer("mpi_raycast");
std::vector<OSPModel> modelHandles;
std::transform(models.begin(), models.end(), std::back_inserter(modelHandles),
[](const Model &m) { return m.handle(); });
Data modelsData(modelHandles.size(), OSP_OBJECT, modelHandles.data());
std::vector<OSPModel> ghostModelHandles;
std::transform(ghostModels.begin(), ghostModels.end(), std::back_inserter(ghostModelHandles),
[](const Model &m) { return m.handle(); });
Data ghostModelsData(ghostModelHandles.size(), OSP_OBJECT, ghostModelHandles.data());
renderer.set("model", modelsData);
renderer.set("ghostModel", ghostModelsData);
renderer.set("camera", camera);
renderer.set("bgColor", vec4f(bgColor.x, bgColor.y, bgColor.z, 0.0));
renderer.set("varianceThreshold", varianceThreshold);
renderer.set("aoSamples", aoSamples);
renderer.set("shadowsEnabled", shadowsEnabled);
renderer.commit();
assert(renderer);
int fbFlags = OSP_FB_COLOR | OSP_FB_ACCUM;
if (varianceThreshold != 0.0f) {
fbFlags |= OSP_FB_VARIANCE;
}
OSPFrameBufferFormat fbColorFormat = OSP_FB_SRGBA;
if (fbnone) {
fbColorFormat = OSP_FB_NONE;
}
FrameBuffer fb(app.fbSize, fbColorFormat, fbFlags);
if (fbnone) {
PixelOp pixelOp("debug");
pixelOp.set("prefix", "distrib-viewer");
pixelOp.commit();
fb.setPixelOp(pixelOp);
}
fb.commit();
fb.clear(fbFlags);
mpicommon::world.barrier();
std::mt19937 rng;
std::uniform_real_distribution<float> randomCamDistrib;
containers::AlignedVector<vec3f> tfcnColors;
containers::AlignedVector<float> tfcnAlphas;
//std::shared_ptr<ospray::sg::TransferFunction> transferFcn = nullptr;
//std::shared_ptr<ospray::imgui3D::TransferFunction> tfnWidget = nullptr;
std::shared_ptr<WindowState> windowState;
GLFWwindow *window = nullptr;
if (rank == 0) {
/*
transferFcn = std::make_shared<ospray::sg::TransferFunction>();
tfnWidget = std::make_shared<ospray::imgui3D::TransferFunction>(transferFcn);
tfnWidget->loadColorMapPresets();
if (!transferFcnFile.str().empty()) {
tfnWidget->load(transferFcnFile);
tfn::TransferFunction loaded(transferFcnFile);
transferFcn->child("valueRange").setValue(valueRange);
auto &colorCP = *transferFcn->child("colorControlPoints").nodeAs<ospray::sg::DataVector4f>();
auto &opacityCP = *transferFcn->child("opacityControlPoints").nodeAs<ospray::sg::DataVector2f>();
opacityCP.clear();
colorCP.clear();
for (size_t i = 0; i < loaded.rgbValues.size(); ++i) {
colorCP.push_back(vec4f(static_cast<float>(i) / loaded.rgbValues.size(),
loaded.rgbValues[i].x,
loaded.rgbValues[i].y,
loaded.rgbValues[i].z));
}
for (size_t i = 0; i < loaded.opacityValues.size(); ++i) {
const float x = (loaded.opacityValues[i].x - loaded.dataValueMin)
/ (loaded.dataValueMax - loaded.dataValueMin);
opacityCP.push_back(vec2f(x, loaded.opacityValues[i].y * opacityScaling));
}
opacityCP.markAsModified();
colorCP.markAsModified();
transferFcn->updateChildDataValues();
auto &colors = *transferFcn->child("colors").nodeAs<ospray::sg::DataBuffer>();
auto &opacities = *transferFcn->child("opacities").nodeAs<ospray::sg::DataBuffer>();
colors.markAsModified();
opacities.markAsModified();
transferFcn->commit();
tfcnColors = transferFcn->child("colors").nodeAs<ospray::sg::DataVector3f>()->v;
const auto &ospAlpha = transferFcn->child("opacities").nodeAs<ospray::sg::DataVector1f>()->v;
tfcnAlphas.clear();
std::copy(ospAlpha.begin(), ospAlpha.end(), std::back_inserter(tfcnAlphas));
app.tfcnChanged = true;
}
*/
if (!glfwInit()) {
std::cerr << "Failed to init GLFW" << std::endl;
std::exit(1);
}
window = glfwCreateWindow(app.fbSize.x, app.fbSize.y,
"Sample Distributed OSPRay Viewer", nullptr, nullptr);
if (!window) {
glfwTerminate();
std::cerr << "Failed to create window" << std::endl;
std::exit(1);
}
glfwMakeContextCurrent(window);
windowState = std::make_shared<WindowState>(app, arcballCamera);
ImGui::CreateContext();
ImGui_ImplGlfwGL3_Init(window, false);
glfwSetKeyCallback(window, keyCallback);
glfwSetCursorPosCallback(window, cursorPosCallback);
glfwSetWindowUserPointer(window, windowState.get());
glfwSetFramebufferSizeCallback(window, framebufferSizeCallback);
glfwSetMouseButtonCallback(window, ImGui_ImplGlfwGL3_MouseButtonCallback);
glfwSetScrollCallback(window, ImGui_ImplGlfwGL3_ScrollCallback);
glfwSetCharCallback(window, charCallback);
}
int frameNumber = 0;
while (!app.quit) {
using namespace std::chrono;
if (app.cameraChanged) {
camera.set("pos", app.v[0]);
camera.set("dir", app.v[1]);
camera.set("up", app.v[2]);
camera.commit();
fb.clear(fbFlags);
app.cameraChanged = false;
}
auto startFrame = high_resolution_clock::now();
renderer.renderFrame(fb, OSP_FB_COLOR);
auto endFrame = high_resolution_clock::now();
const int renderTime = duration_cast<milliseconds>(endFrame - startFrame).count();
if (rank == 0) {
glClear(GL_COLOR_BUFFER_BIT);
if (!fbnone && frameNumber > 0) {
uint32_t *img = (uint32_t*)fb.map(OSP_FB_COLOR);
glDrawPixels(app.fbSize.x, app.fbSize.y, GL_RGBA, GL_UNSIGNED_BYTE, img);
if (!outputFilename.empty()) {
std::string fname = outputFilename + "-frame-00000.ppm";
std::sprintf(&fname[0], "%s-frame-%05d.ppm", outputFilename.c_str(),
frameNumber);
utility::writePPM(fname, app.fbSize.x, app.fbSize.y, img);
}
if (frameNumber >= framesToRender) {
app.quit = true;
}
fb.unmap(img);
}
//const auto tfcnTimeStamp = transferFcn->childrenLastModified();
// TODO: We need to filter out mouse input events from ImGui if
// we're not showing the GUI (need to wrap the imgui impl callbacks)
if (showGUI) {
ImGui_ImplGlfwGL3_NewFrame();
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / ImGui::GetIO().Framerate,
ImGui::GetIO().Framerate);
ImGui::Text("OSPRay render time %d ms/frame", renderTime);
//tfnWidget->drawUi();
ImGui::Render();
}
glfwSwapBuffers(window);
glfwPollEvents();
if (glfwWindowShouldClose(window)) {
app.quit = true;
}
/*
tfnWidget->render();
if (transferFcn->childrenLastModified() != tfcnTimeStamp) {
transferFcn->child("valueRange").setValue(valueRange);
transferFcn->updateChildDataValues();
tfcnColors = transferFcn->child("colors").nodeAs<ospray::sg::DataVector3f>()->v;
const auto &ospAlpha = transferFcn->child("opacities").nodeAs<ospray::sg::DataVector1f>()->v;
tfcnAlphas.clear();
std::copy(ospAlpha.begin(), ospAlpha.end(), std::back_inserter(tfcnAlphas));
app.tfcnChanged = true;
}
*/
const vec3f eye = windowState->camera.eyePos();
const vec3f look = windowState->camera.lookDir();
const vec3f up = windowState->camera.upDir();
app.v[0] = vec3f(eye.x, eye.y, eye.z);
app.v[1] = vec3f(look.x, look.y, look.z);
app.v[2] = vec3f(up.x, up.y, up.z);
app.cameraChanged = windowState->cameraChanged;
windowState->cameraChanged = false;
windowState->isImGuiHovered = ImGui::IsMouseHoveringAnyWindow();
/*
if (frameNumber > 0) {
std::cout << "Frame took: " << renderTime << "ms\n";
}
*/
}
// Send out the shared app state that the workers need to know, e.g. camera
// position, if we should be quitting.
MPI_Bcast(&app, sizeof(AppState), MPI_BYTE, 0, MPI_COMM_WORLD);
if (app.fbSizeChanged) {
fb = FrameBuffer(app.fbSize, OSP_FB_SRGBA, fbFlags);
fb.clear(fbFlags);
camera.set("aspect", static_cast<float>(app.fbSize.x) / app.fbSize.y);
camera.commit();
arcballCamera.updateScreen(vec2i(app.fbSize.x, app.fbSize.y));
app.fbSizeChanged = false;
if (rank == 0) {
glViewport(0, 0, app.fbSize.x, app.fbSize.y);
}
}
if (app.tfcnChanged) {
size_t sz = tfcnColors.size();
MPI_Bcast(&sz, sizeof(size_t), MPI_BYTE, 0, MPI_COMM_WORLD);
if (rank != 0) {
tfcnColors.resize(sz);
}
MPI_Bcast(tfcnColors.data(), sizeof(vec3f) * tfcnColors.size(), MPI_BYTE,
0, MPI_COMM_WORLD);
sz = tfcnAlphas.size();
MPI_Bcast(&sz, sizeof(size_t), MPI_BYTE, 0, MPI_COMM_WORLD);
if (rank != 0) {
tfcnAlphas.resize(sz);
}
MPI_Bcast(tfcnAlphas.data(), sizeof(float) * tfcnAlphas.size(), MPI_BYTE,
0, MPI_COMM_WORLD);
Data colorData(tfcnColors.size(), OSP_FLOAT3, tfcnColors.data());
Data alphaData(tfcnAlphas.size(), OSP_FLOAT, tfcnAlphas.data());
colorData.commit();
alphaData.commit();
for (auto &v : volumes) {
v.tfcn.set("colors", colorData);
v.tfcn.set("opacities", alphaData);
v.tfcn.commit();
}
fb.clear(fbFlags);
app.tfcnChanged = false;
}
if (autoRotate || autoRandomCamera) {
if (autoRotate) {
arcballCamera.rotate(vec2f(0), vec2f(0.01, 0));
app.cameraChanged = true;
} else if (autoRandomCamera) {
arcballCamera.rotate(vec2f(0),
vec2f(randomCamDistrib(rng), randomCamDistrib(rng)));
app.cameraChanged = true;
}
const vec3f eye = arcballCamera.eyePos();
const vec3f look = arcballCamera.lookDir();
const vec3f up = arcballCamera.upDir();
app.v[0] = vec3f(eye.x, eye.y, eye.z);
app.v[1] = vec3f(look.x, look.y, look.z);
app.v[2] = vec3f(up.x, up.y, up.z);
app.cameraChanged = true;
}
++frameNumber;
}
if (rank == 0) {
ImGui_ImplGlfwGL3_Shutdown();
glfwDestroyWindow(window);
}
}
int main(int argc, char **argv) {
parseArgs(argc, argv);
// The application can be responsible for initializing and finalizing MPI,
// or can let OSPRay's mpi_distributed device handle it. In the case that
// the distributed device is responsible MPI will be initialized when the
// device is created and finalized when it's destroyed.
if (appInitMPI) {
int provided = 0;
MPI_Init_thread(&argc, &argv, MPI_THREAD_MULTIPLE, &provided);
assert(provided == MPI_THREAD_MULTIPLE);
}
runApp();
ospShutdown();
// If the app is responsible for setting up MPI we've also got
// to finalize it at the exit
if (appInitMPI) {
MPI_Finalize();
}
return 0;
}