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Photon Renderer

A physically based render engine for ultra realistic image synthesis.

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A Brief Introduction

Photon is a rendering engine made out of my personal interest in computer graphics. A rendering engine is what takes geometrical descriptions and material properties of a 3-D scene as input, and outputs a 2-D image of that scene from a specific point of view. In layman's terms, it is like taking a photograph, except the scene and the camera are both simulated by a computer. This project is actively being developed and more features are expected to come.

Supported Platforms: Windows, Linux, macOS (currently Linux & macOS are not thoroughly tested)

Useful Links

Contributing

If you want to get involved and is looking for a place to start, the issues page might be of interest to you. I am glad to provide detailed guidance on any of them.

Technical Showreel

Please click the following image to watch the technical showreel for Photon Renderer on YouTube:

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Scene Description Language

The scene description language designed by T.C. Chang can be stored into a text file (.p2 filename extension) and loaded by Photon renderer. To create a scene, you can either open up a text file and start writing right away (visit "./scenes/" for reference), or install the Blender add-on in "./BlenderAddon/" which contains a separate readme with further details.

About the Author

Development Blog | YouTube Channel | Facebook Page

If you use Photon in your research project, you are hightly encouraged to cite it using the following BibTeX template:

@software{Photon,
	Author = {Tzu-Chieh Chang},
	Year   = {2016--2024},
	Title  = {Photon renderer},
	Note   = {https://github.com/TzuChieh/Photon-v2}
} 

Feel free to send me an e-mail (tokzin3d <at> gmail <dot> com) for any questions or ideas about my project (=

Support the Project:

  • BTC: 123ZDDMB38XcbPG3Q1fEH5WWHdMroYVuFm
  • ETH: 0x0ea47ec84f6abb0cee20a54dedfa8f286731c1f2

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