An Ocean Simulation project for Unreal Engine 4
C++ C C#
Latest commit d67563a Jun 12, 2016 @dotcamdev dotcamdev High Accuracy Sky Update
Implemented highly accurate calculations for sun/moon in the plugin,
updated skydome to use the new calendar and sky system.

This sets the base for the new Skydome, features coming in subsequent


An Ocean Simulation project for Unreal Engine 4.

4.12 Branch - This is the most up to date branch compatible with UE 4.12.x


New features in added in 4.10:

  • Underwater post process with exponential fog
  • Stencil-based underwater masking
  • Wet lens post process
  • Landscape heightmap-based displacement modulation
  • OceanStorm example map (40 Gerstner waves)
  • Advanced BuoyantMesh component by Nubtron
  • Accurate height readback by accounting for x,y displacement
  • Harpoon gun with rope physics
  • Various code improvements
  • Various shader improvements
    (Visit the forum thread for more info)

Vote for upcoming features on our Trello

UE4 Forums thread with more info: [Community Project] WIP Weather & Ocean Water Shader

If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.