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Welcome to Wizardry

An introduction to Objective-C classes and objects

##What is a "class" A class in Objective-C is the blueprint for something you wish to model and use in code. A class collects variables and defines operations (methods) that work with these variables. What you are modeling really doesn't matter. It could be a house, a football team, or whatever... If you can dream it, you can make a class for it!

##What is an "object" An object is the actual implementation of a class. An object is to a class as a house is to a blueprint. Just like in real life, you use the blueprint that a class provides to make an object of a certain type

For a more in-depth discussion on objects, see Ry's Objective-C Tutorial

##Creating a class Classes are defined with a certain syntax. Much like our natural language has nouns and verbs that form sentences, we have certain code that defines a class. Classes are made up of two files, usually named YourClassName.h and YourClassName.m. An example of the code in these files for a house object can be seen below:

#####House.h

#import <Foundation/Foundation.h> //Import some foundational classes that we build ours from

@interface House : NSObject 

//Declare properties
@property int numberOfDoors;

//Declare methods here
- (void)printNumberOfDoors;

@end

#####House.m

#import "House.h"  //Import the Interface we just made

@implementation House //Define how the house works

- (void)printNumberOfDoors {
   NSLog(@"%d doors opened!", self.numberOfDoors);
}

@end

####Instantiating an Object Just as blueprints for a house are useless if you never build it, so is a class if you never create (or instantiate) an object from it. Instantiating an object is like clearing the lot and building the house. It makes your house for you so you can access and manipulate it's variables.

To instantiate and object in Objective-C, make sure you have imported the class's .h file at the top of your page then do the following inside of a method.

House *myHouse = [[House alloc] init];

Ok, so let's break that down:

You are (left side of the equal sign) creating an instance of type "House" called myHouse

by (right side of the equals sign) allocating enough memory for a house (alloc) and initializing it (init). Don't worry about the square brackets quite yet. We will get to what they mean soon!

A real world analogy of alloc and init are clearing the space of a lot for a house and building the house, respectively.

####Accessing Properties Now that we have created a house object, myHouse, we can access properties on that class. You can access properties like so:

int theNumberOfDoors = myHouse.numberOfDoors;

Any property on the class can be accessed by putting a dot after the name of the object and then the name of the property. Remember that properties can also be objects, so the dot notation chains all the way down. For instance, if there was a property of type Address named "address" in the house class, we could do something like myHouse.address.zipCode

##Methods Sometimes there are operations that we need to associate with a class. These operations are called methods The example of the house class above has a method called printNumberOfDoors. It is a great example of defining a method with no inputs and not outputs. All it does is call for a line of code to run that prints out the number of doors.

It is not always the case, however that we want no inputs and no outputs. Sometimes we want to send something in and get something out of a method. An example of doing just that with addition and multiplication can be seen below:

//An example of an "add" function in Objective-C
//Takes in two integers and returns their sum
- (int)add:(int)number1 to:(int)number2 {
   return number1 + number2;
}

//An example of an "multiplyBy2" function in Objective-C
//Takes in a single integers and returns the integer multiplied by two
- (int)multiplyByTwo:(int)number {
   return number*2;
}

A method generally follows the following pattern:

-(returnType)functionName:(firstParamType)firstParamName moreOfTheFunctionName:(secondParamType)secondParamName ....

####Return Types Return types may be primitive types, like we talked about in the last lesson, or objects. If it is an object, remember to add a * after the name. We will get why you need to do this at a later time.

//Primitive
-(double).....

//Object
-(House *)....

####Method inputs

Inputs can be primitives or objects as well. You follow the same rules

##Inheritance When we model systems, makes sense for something to be contained inside something else. Think about how Houses are contained in Neighborhoods which are contained in Cities, etc. Sometimes, however, we need to build a class that is a kind of another. For instance, a Mansion is a kind of House. So is an Apartment. What makes a Mansion and an Apartment similar may attributes like living space, windows and doors. These are common to all Houses.

But Mansions and Apartments may differ in that a Mansion has a pool and a basketball court (amongst other things). We would call the Mansion and the Apartment Subclasses of House. They inherit everything about a house (its properties and methods), but are free to contain additional properties and methods that better describe it.

An example of the Mansion class can be seen below:

#import "House.h" //Import House so you can inherit from it

@interface Mansion : House 

//Declare properties
@property Pool *pool;
@property BasketballCourt *basketballCourt;

//Declare methods here
- (void)startHouseParty;

@end

##Collections Keeping track of objects that you have made can sometimes be difficult. Image a situation where you have a lot of objects and you want to list them in a table. Wouldn't it be cool if there were objects that kept track of other objects? Fortunately, there is! These types of objects are called collections. The main collection classes we will use are NSArray, NSMutableArray, NSDictionary, and NSMutableDictionary.

###NSArray Arrays hold objects and are accessed linearly. Think about it like a number line where each tick on the number line contains an object. Below we will cover how to make an array and how to access its contents.

#####Building an array To create an array of strings named "colorsArray", you would write the following:

NSArray *colorsArray = [[NSArray alloc] initWithObjects: @"Red", @"Blue", @"Green", nil];

We make arrays so often, there is also a way of writing them shorthand. (Highly recommended)

NSArray *colorsArray = @[@"Red", @"Blue", @"Green"];

A string is just one type of object, but Arrays can hold any kind of object, even an Array! Below we will create an array of house objects.

House *house1 = [[House alloc] init];

House *house2 = [[House alloc] init];

NSArray *houses = @[house1, house2];

#####Accessing Elements in an Array To access elements in an array, we use request the object at a specific index. The index is like the place on our number line. Array indexes begin at 0, not 1, so house1 above is stored at index 0 of the houses array and house2 is stored at index 1. An example of accessing them can be seen below:

House *house1 = houses[0];

House *house2 = houses[1];

###NSDictionary Although arrays help us organize our data in a fantastic way, they do not solve every problem. Sometimes we need to have a fast lookup of information based on a key. A great example is handling images. Take an image, say cat-animal-cute-grass-photo.jpg. This image has a name and some data that makes up image itself. We would say the name is a key and the data is a value.

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