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Releases: ULTRAKIT-Reloaded/UltrakitReloaded

ULTRAKIT Reloaded v2.3.1

13 Mar 13:11
7fc5ac9
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CHANGES

Most things are still broken, custom spawner arm is functional

PATCHES

Terminal UI no longer completely shatters the game

ULTRAKIT Reloaded v2.3.0

13 Dec 08:22
7fc5ac9
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CHANGES

Custom settings are currently nonfunctional; keybind rebinding will only work with UMM installed.

PATCHES

Updated for latest version of ULTRAKILL

ULTRAKIT Reloaded v2.2.4

04 Apr 03:33
b5d4f58
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ADDITIONS

Added a setting in the Mods section to enable custom health bar positions for every boss.

CHANGES

Weapon variants and alts now only become accessible from the terminal if one has been added by a mod (previously, nonexistent weapons/arms could be equipped, which did nothing).

PATCHES

Fixed Waffle's Weapons compatibility triggering when not installed

ULTRAKIT Reloaded v2.2.3

28 Mar 21:39
28aa9a5
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PATCHES

Bloodstains now look like bloodstains instead of squares again
Pages button shifts upwards when Waffle's Weapons is installed to avoid overlap

ULTRAKIT Reloaded v2.2.2

27 Mar 21:34
5c386ee
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PATCHES

UI scales properly when loading mods at runtime and at different resolutions

ULTRAKIT Reloaded v2.2.1

21 Mar 19:58
5225505
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PATCHES

Leviathan teasers in 5-3 and 5-4 are no longer hot pink

ULTRAKIT Reloaded v2.2.0 - Wait of the World Update

19 Mar 01:15
0269ed7
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ADDITIONS

Added "dark drone" and Panopticon eyes to the spawner arm.

CHANGES

New asset loading system wrapping the game's new built-in system.
Leviathan is no longer loaded through 5-4 in the background.

PATCHES

Miscellaneous fixes to function in Wait of the World.

ULTRAKIT Reloaded v2.1.1

16 Mar 06:59
8ced79a
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PATCHES

Fixed keybinds system sometimes being too hasty

ULTRAKIT Reloaded v2.1.0

16 Mar 06:08
da1c877
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ADDITIONS

Custom options injection and keybinds system!
Inject new buttons and menus into the options page and easily create new checkboxes, sliders, and pickers to control variables for your mods, as well as a keybinds system injected directly into the game's own.

The new keybinds system requires the UKT-UMM-Patch compatibility patch to prevent conflicts.

CHANGES

ULTRAKIT Reloaded is no longer dependent on UltraModManager, functioning with or without it. The custom weapon input manager has been migrated to the new system.

Reflection extensions have been modified and expanded to cover a wider range of scenarios.

ULTRAKIT Reloaded v2.0.1

02 Mar 20:03
bf3e0b0
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PATCHES

Fixed a bug in the events system that could render them inaccessible.