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Releases: UOAF/Israel1980s

Version 1.7

31 Oct 15:58
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  • Integrated the new changes brought by ITO v1.05.4 (for 4.35 U3);

  • Adjusted AGM-45 Shrike missile FM and Seeker properties to better simulate real life performance;

  • Added new AGM-45 Shrike definition in the Tacview Add-On .xml, requiring each user to repeat the install process as per "README.txt" instructions;

  • Fixed a conflict of two definitions in the PPT.ini file;

  • Made the M163 radar visible on RWRs, just like the ZSU-23-4 Shilka;

Version 1.6

18 Jul 16:16
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  • Integrated the new changes brought by ITO v1.05.3 (for 4.35 U2);

  • Revised Tacview Add-on .xml setup instructions, to avoid issues from incorrect backslash placement in the paths added to "Data-Falcon4Theaters.xml";

Version 1.5

24 Jun 22:48
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  • Updated Visual Aircraft Recognition Documentation by Stevie;

  • Fixed F-16C-32 EAF Aggressor using the USAF blk50 cockpit and wings model;

  • Fixed a CTD that occurred when adding the F-4E IAF to a Dogfight match, also added the F-4E EAF to available Dogfight airframes;

  • Fixed the IAF Museum being on top of Hatzerim AB's Runway 10R, moved it 1km north-east where it belongs;

Version 1.4

23 Jun 13:50
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  • Introduced new "F-16C blk32 EAF Aggressor" aircraft, identical to the default EAF blk32 in every way except for its radar, which shows up as "29" on RWRs;

  • Additional battalion unit composition fixes to improve the realism of Serpent's Sting;

  • Fixed F-4E IAF not being auto-fragged for SEAD, thanks to Gastone for identifying the bug and providing fix-instructions;

Version 1.3

14 Jun 08:20
53acbb3
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  • Reworked some battalion unit compositions to improve realism, mainly in Egyptian units for Serpent's Sting;

  • Added version number to the 2D main menu background and theater selection list;

  • Replaced the default Court Martial debrief sound with something fresh;

  • Minor UI texture fixes;

Version 1.2

29 May 22:26
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  • Integrated the new changes brought by ITO v1.05.2 (for 4.35 U1), including the adjusted CkptArt, ACData and Objective features;

  • Properly integrated F-4E EAF/IAF ACData and fixed their AI weapon employment altitudes;

  • Fixed the 2 training missions from the previous release that weren't usable;

Version 1.1

23 May 10:12
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  • New GBU-15 and ACM (4v12) training TEs;

  • New F-16A-blk15 EAF (same AA loadout as IAF blk15), mainly intended as a heaters-only REDFOR Viper for mission designers;

  • More realistic Mig-23 and AA-7A/B capabilities and flight models, provided by NHawk;

  • Addition of an add-on .xml file for Tacview, which fixes the labels, models and threat ranges of many objects;

  • Fixed F-16A/B-15 IAF not being SEAD/DEAD fraggable and EAF using SAAF Mig-21s in the campaigns (and viceversa);

  • Minor UI texture improvements, semi-transparent "help" and "commit" buttons and updated IA/DGFT/TE/CAM preview maps to the v1.05 standard;

Version 1.0

12 May 07:16
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  • Integrated the new changes brought by ITO v1.05 (for 4.35 U1), including new aircraft, airbase frequencies and objective data;

  • New "Visual Aircraft Recognition Charts+Guide" documentation provided by Stevie;

  • More realistic AIM-9L and AIM-7-E2/F/M flight models provided by NHawk;

  • Fixed unrealistic aircraft loadouts and battalion unit compositions;

Beta 0.5

24 Apr 09:04
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Beta 0.5 Pre-release
Pre-release
  • New UI background music and "Peace for Galilee" intro video taken from ITO80s 4.33;

  • Added the EC-707 Re'em (Oryx), an IAF EW aircraft that can now be used for ELINT and EWS/ESJ (SAM Jamming) missions;

  • Reworked "Peace for Galilee" and "Serpent's Sting": moved E-2C squadrons to resolve AI not fragging it and replaced RC-135W squadrons with the new EC-707, added many more IDF Hawks;

  • Fixed crashes in "Peace for Galilee" caused by oversized Brigade units;

  • Fixed the KFIR being rendered as F-CK1 (with the help of ccc1tw);

Beta 0.4

18 Apr 14:21
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Beta 0.4 Pre-release
Pre-release
  • New Realistic Campaigns: "Peace for Galilee" and "Serpent's Sting";
  • Further adjustments to the DB, overhauled battalion layouts to improve realism, created the M163 vehicle to serve as AAA for blue forces, transformed the Stinger into the older Redeye MANPAD;
  • Made static SAM sites not always visible;
  • Fixed A-4 avionics/IFF, flyable missions, loadout and squadron stores;