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zsh: segmentation fault (core dumped) ./blender #960
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Notes:
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So he tried recompiling without opencolorio, which didn't change anything, so he disabled everything and narrowed it down to ffmpeg. Although while the blender binary runs, the blenderplayer binary still segfaults. He also says that valgrind is complaining about audio even if he runs with "-g noaudio" but he's not sure if the segfault has anything to do with that particular problem. this is his valgrind output https://pastebin.com/z24T7hWb |
Maybe it is related to this commit 6e8870b And this crash https://blender.stackexchange.com/questions/77857/error-al-lib-updatedeviceparams-failed-to-set-44100hz-got-48000hz-instead-wh Could you revert the commit (pass 48000 to 44100 in source/gameengine/GamePlayer/GPG_ghost.cpp) and compile again?. If blenderplayer works this way i will add a new -g audio_rate option available. To solve the blender binary follow the solution exposed in the link above. |
Closing the issue |
Reporting for a friend. He has not been able to get upbge to run.
GPU, OS - Original Titan (libGLX_nvidia.so.415.22) Arch Linux
Output of the bug: https://pastebin.com/0sJLYxbg -- Original error + cat /tmp/blender.crash.txt
Output of valgrind: https://pastebin.com/HvVKYZed
Detail of the UPBGE used: compiled current master (as of this report) without compile errors. Vanilla 2.79 runs, 2.8 also segfaults. Also segfaults with the latest stable linux64 binary download.
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