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Change startup file and theme. #742
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You mean an custom startup blender? I thinked about this yesterday. lol I can share my startup .blend (it's pretty custom for game dev). Actually I also tell to all my audience to create the same default as mine (portuguese +BF bge video, but It's the same for UPBGE): Edit: If the logic bricks goes out, the way we create games will change a little bit. So we will need to rethink the default UI. |
my startup blender is a bit different: |
Some note for the startup (discussed with @UnidayStudio) :
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More ideas:
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I tested a startup: There's also profile and render queries enabled by default. Any feedback is welcome. |
Looks great! As it is very redundant with the current Game Logic layout, what about replacing the Game Logic screen layout with this, rename it to "Default" and rename the current Default layout to "Modelling" or something like that? This way we would also preserve the current Default layout which is very handy for modelling or similar tasks. And please move the Info Bar all the way to the top (look at the small red "x" in the top left corner of the following screenshot, the marked area just takes away place). But this might be caused by my theme so if you don't have this problem just ignore it, I will move it manually then. |
A set of 2D filters packed in <-- putting down an idea. |
Great. I made some changes:
These changes was based on my personal experience using UPBGE + what I use to teach in my channel. Download Link:http://pasteall.org/blend/index.php?id=50182 And I agree with @Momel15 theme suggestion and also with removing the Game Logic Layout (this is a Fork about making games, Game Logic should be default 😄 ). @adriansnetlis Gave a good idea about 2D filters, but I've to remember that isn't good to create a startup file with too much data stored in. And It's also always good to deliver a 10/10 rating stuff to the userbase, so we need to choose careful the shaders. My suggestion is to wait until the next UPBGE version that will came with multiple render outputs) I can make something. (Alctually IMHO Post processing should be a default thing inside the engine. @panzergame It's hard to find you online, you could create a Discord 😄 |
Good work :) What about exposing the outliner ? I created a Discord channel for UPBGE: https://discord.gg/8QBxEyB |
@panzergame I almost never use Outliner. But I know that it's a bad idea to made decisions based on one user. I'll made a small survey about this (and probably other things as well). @Momel15 Could you please provide us the theme that you made? |
It's not by me, I didn't upload the screenshot above to show the theme in the first place, it was about showing the cube's color and default layout, so I don't know if we can use it. But anyway, here's the theme: http://pasteall.org/1083958/xml But I'm not sure about copyright, as I said it's not made by me and I don't know the original theme it's based on, but I modified a lot (it actually might have been made by me but I can't remember it anymore :D) |
Since ever UPBGE was starting a startup file from blender that was adapted only to blender with the selection of "Blender Render" and the shading to solid (non-GLSL). As UPBGE is designed for game, the new startup include: - select the proper render engine to "Blender Game" - logic editor is exposed with component tab expanded - default component in Cube - physics static for Plane and Cube - shadow PCF from sun light - back lighting with 2 hemi - environment lighting - blue color on Cube - MSAA 4x - script editor exposed at bottom - world background - framerate and profiler The themes is also changed to a flat dark theme proposed by @Momel15. This theme is named "upbge" and select by default in the startup. Fix issue: #742.
Since ever UPBGE was starting a startup file from blender that was adapted only to blender with the selection of "Blender Render" and the shading to solid (non-GLSL). As UPBGE is designed for game, the new startup include: - select the proper render engine to "Blender Game" - logic editor is exposed with component tab expanded - default component in Cube - physics static for Plane and Cube - shadow PCF from sun light - back lighting with 2 hemi - environment lighting - blue color on Cube - MSAA 4x - script editor exposed at bottom - world background - framerate and profiler The theme is also changed to a flat dark theme proposed by @Momel15. This theme is named "upbge" and select by default in the startup. Fix issue: #742.
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