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UPBGE: Allow constructing mesh BVH with a transform. #810

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Sep 1, 2018
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The function KX_Mesh.constructBvh can now use as first argument
a transform 4x4 matrix used over all the vertices. This allow
the user to create a BVH in world space by passing the object
world transform.

Fix issue #786.

The function KX_Mesh.constructBvh can now use as first argument
a transform 4x4 matrix used over all the vertices. This allow
the user to create a BVH in world space by passing the object
world transform.

Fix issue #786.
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