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bhaak Monster generation rate increases slower and more linearly with turn …
…count

The original monster generation algorithm was taken from SporkHack and
somewhat adjusted. It increased the monster generation rate with an
exponential rate, leading to a steep increase to the max rate within
10000 turns around turn 80000.

This commit changes it that the max rate is 7x the base rate.  Below the
castle, it is at least 2x, after killing the Wizard of Yendor it is the
max rate of 7x.

The base rate is the same as Vanilla's, a new monster is generated on
average every 70 turns.

In Vanilla, the rate is every 50 turns (1.4x) below the castle or every
25 turns (2.8x) after killing the Wizard.
Latest commit 0ad8e7a Nov 9, 2019
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dat HTML dump: improved order of monospace fonts Nov 9, 2019
debian Improve debian package Jan 5, 2019
doc Document ^E key binding May 10, 2018
include Monster generation rate increases slower and more linearly with turn … Nov 9, 2019
src Monster generation rate increases slower and more linearly with turn … Nov 9, 2019
sys
tests Simplify Makefiles for tests Jan 16, 2019
tilesets 32x and 16x tilesets updated May 6, 2019
util
win Fix map overdrawing statuslines on screens with 24 lines (found by Ma… Oct 6, 2019
.editorconfig Add EditorConfig file to project May 26, 2019
.gitignore Add skeleton testsuite to travis Jan 9, 2019
.travis.yml Update .travis.yml to Ubuntu Xenial Sep 29, 2019
ChangeLog Monster generation rate increases slower and more linearly with turn … Nov 9, 2019
Files Import of NetHack 3.4.3 Jan 17, 2009
Porting Import of NetHack 3.4.3 Jan 17, 2009
README [documentation] Fix link to dev website Dec 21, 2017
README-curses.txt Remove Compiling section and update the issue tracker link May 12, 2013
README-lisp.txt
README.configure Update Windows compilation instructions May 10, 2018
configure Win32 cross-compilation support Jan 1, 2019
unnethack.doxygen Update to Doxygen 1.7.2 Jan 15, 2011

README

General information about UnNetHack
===================================

UnNetHack is a fork of NetHack, originally based on NetHack version 3.4.3.

It features more randomness, more levels, more challenges and more fun than
vanilla NetHack.

In a nutshell I would describe UnNetHack as "how NetHack would look today if
the DevTeam didn't stop releasing", following a modern open source project
approach of development.


The project page with detailed information about changes from NetHack, the
development blog, public servers, source code repository and ways to reach the
developer can be found at: https://unnethack.wordpress.com/

For discussion, join the IRC channel #unnethack on irc.freenode.net, post to
rec.games.roguelike.nethack.


 -- Good luck, and happy Hacking
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