Skip to content

Commit

Permalink
[CMakeLists.txt] Small fix for Unarelith/OpenMiner.
Browse files Browse the repository at this point in the history
  • Loading branch information
Unarelith committed Jul 13, 2020
1 parent d970966 commit 59f7300
Show file tree
Hide file tree
Showing 5 changed files with 454 additions and 454 deletions.
38 changes: 19 additions & 19 deletions src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ endif()
set(LJ_DEFINITIONS "")

set(LJ_ENABLE_LARGEFILE 1)
if (ANDROID AND (${CMAKE_SYSTEM_VERSION} LESS 21))
if (ANDROID AND ("${CMAKE_SYSTEM_VERSION}" LESS 21))
set(LJ_ENABLE_LARGEFILE 0)
elseif (WIN32 OR MINGW)
set(LJ_ENABLE_LARGEFILE 0)
Expand Down Expand Up @@ -310,27 +310,27 @@ if ("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Windows")
set(BUILDVM_EXE buildvm.exe)
endif()

if (NOT CMAKE_CROSSCOMPILING)
# if (NOT CMAKE_CROSSCOMPILING)
add_subdirectory(host/cmake/buildvm)
set(BUILDVM_PATH $<TARGET_FILE:buildvm>)
add_dependencies(buildvm buildvm_arch_h)
else()
set(BUILDVM_PATH ${CMAKE_CURRENT_BINARY_DIR}/buildvm/${BUILDVM_EXE})

make_directory(${CMAKE_CURRENT_BINARY_DIR}/buildvm)

add_custom_command(OUTPUT ${BUILDVM_PATH}
COMMAND ${CMAKE_COMMAND} ${CMAKE_CURRENT_SOURCE_DIR}/host/cmake/buildvm
-DEXTRA_COMPILER_FLAGS_FILE=${BUILDVM_COMPILER_FLAGS_PATH}
COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/buildvm
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/host/cmake/buildvm/CMakeLists.txt
DEPENDS buildvm_arch_h
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/buildvm)

add_custom_target(buildvm ALL
DEPENDS ${BUILDVM_PATH}
)
endif()
# else()
# set(BUILDVM_PATH ${CMAKE_CURRENT_BINARY_DIR}/buildvm/${BUILDVM_EXE})
#
# make_directory(${CMAKE_CURRENT_BINARY_DIR}/buildvm)
#
# add_custom_command(OUTPUT ${BUILDVM_PATH}
# COMMAND ${CMAKE_COMMAND} ${CMAKE_CURRENT_SOURCE_DIR}/host/cmake/buildvm
# -DEXTRA_COMPILER_FLAGS_FILE=${BUILDVM_COMPILER_FLAGS_PATH}
# COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/buildvm
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/host/cmake/buildvm/CMakeLists.txt
# DEPENDS buildvm_arch_h
# WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/buildvm)
#
# add_custom_target(buildvm ALL
# DEPENDS ${BUILDVM_PATH}
# )
# endif()

set(LJVM_MODE elfasm)
if (APPLE)
Expand Down
254 changes: 127 additions & 127 deletions src/msvcbuild.bat
Original file line number Diff line number Diff line change
@@ -1,127 +1,127 @@
@rem Script to build LuaJIT with MSVC.
@rem Copyright (C) 2005-2020 Mike Pall. See Copyright Notice in luajit.h
@rem
@rem Open a "Visual Studio Command Prompt" (either x86 or x64).
@rem Then cd to this directory and run this script. Use the following
@rem options (in order), if needed. The default is a dynamic release build.
@rem
@rem nogc64 disable LJ_GC64 mode for x64
@rem debug emit debug symbols
@rem amalg amalgamated build
@rem static static linkage

@if not defined INCLUDE goto :FAIL

@setlocal
@rem Add more debug flags here, e.g. DEBUGCFLAGS=/DLUA_USE_APICHECK
@set DEBUGCFLAGS=
@set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline
@set LJLINK=link /nologo
@set LJMT=mt /nologo
@set LJLIB=lib /nologo /nodefaultlib
@set DASMDIR=..\dynasm
@set DASM=%DASMDIR%\dynasm.lua
@set DASC=vm_x64.dasc
@set LJDLLNAME=lua51.dll
@set LJLIBNAME=lua51.lib
@set BUILDTYPE=release
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c

%LJCOMPILE% host\minilua.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:minilua.exe minilua.obj
@if errorlevel 1 goto :BAD
if exist minilua.exe.manifest^
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe

@set DASMFLAGS=-D WIN -D JIT -D FFI -D P64
@set LJARCH=x64
@minilua
@if errorlevel 8 goto :X64
@set DASC=vm_x86.dasc
@set DASMFLAGS=-D WIN -D JIT -D FFI
@set LJARCH=x86
@set LJCOMPILE=%LJCOMPILE% /arch:SSE2
:X64
@if "%1" neq "nogc64" goto :GC64
@shift
@set DASC=vm_x86.dasc
@set LJCOMPILE=%LJCOMPILE% /DLUAJIT_DISABLE_GC64
:GC64
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
@if errorlevel 1 goto :BAD

%LJCOMPILE% /I "." /I %DASMDIR% host\buildvm*.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:buildvm.exe buildvm*.obj
@if errorlevel 1 goto :BAD
if exist buildvm.exe.manifest^
%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe

buildvm -m peobj -o lj_vm.obj
@if errorlevel 1 goto :BAD
buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m libdef -o lj_libdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m recdef -o lj_recdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD

@if "%1" neq "debug" goto :NODEBUG
@shift
@set BUILDTYPE=debug
@set LJCOMPILE=%LJCOMPILE% /Zi %DEBUGCFLAGS%
@set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no
:NODEBUG
@set LJLINK=%LJLINK% /%BUILDTYPE%
@if "%1"=="amalg" goto :AMALGDLL
@if "%1"=="static" goto :STATIC
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
@if errorlevel 1 goto :BAD
%LJLINK% /DLL /out:%LJDLLNAME% lj_*.obj lib_*.obj
@if errorlevel 1 goto :BAD
@goto :MTDLL
:STATIC
%LJCOMPILE% lj_*.c lib_*.c
@if errorlevel 1 goto :BAD
%LJLIB% /OUT:%LJLIBNAME% lj_*.obj lib_*.obj
@if errorlevel 1 goto :BAD
@goto :MTDLL
:AMALGDLL
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL ljamalg.c
@if errorlevel 1 goto :BAD
%LJLINK% /DLL /out:%LJDLLNAME% ljamalg.obj lj_vm.obj
@if errorlevel 1 goto :BAD
:MTDLL
if exist %LJDLLNAME%.manifest^
%LJMT% -manifest %LJDLLNAME%.manifest -outputresource:%LJDLLNAME%;2

%LJCOMPILE% luajit.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:luajit.exe luajit.obj %LJLIBNAME%
@if errorlevel 1 goto :BAD
if exist luajit.exe.manifest^
%LJMT% -manifest luajit.exe.manifest -outputresource:luajit.exe

@del *.obj *.manifest minilua.exe buildvm.exe
@del host\buildvm_arch.h
@del lj_bcdef.h lj_ffdef.h lj_libdef.h lj_recdef.h lj_folddef.h
@echo.
@echo === Successfully built LuaJIT for Windows/%LJARCH% ===

@goto :END
:BAD
@echo.
@echo *******************************************************
@echo *** Build FAILED -- Please check the error messages ***
@echo *******************************************************
@goto :END
:FAIL
@echo You must open a "Visual Studio Command Prompt" to run this script
:END
@rem Script to build LuaJIT with MSVC.
@rem Copyright (C) 2005-2020 Mike Pall. See Copyright Notice in luajit.h
@rem
@rem Open a "Visual Studio Command Prompt" (either x86 or x64).
@rem Then cd to this directory and run this script. Use the following
@rem options (in order), if needed. The default is a dynamic release build.
@rem
@rem nogc64 disable LJ_GC64 mode for x64
@rem debug emit debug symbols
@rem amalg amalgamated build
@rem static static linkage

@if not defined INCLUDE goto :FAIL

@setlocal
@rem Add more debug flags here, e.g. DEBUGCFLAGS=/DLUA_USE_APICHECK
@set DEBUGCFLAGS=
@set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline
@set LJLINK=link /nologo
@set LJMT=mt /nologo
@set LJLIB=lib /nologo /nodefaultlib
@set DASMDIR=..\dynasm
@set DASM=%DASMDIR%\dynasm.lua
@set DASC=vm_x64.dasc
@set LJDLLNAME=lua51.dll
@set LJLIBNAME=lua51.lib
@set BUILDTYPE=release
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c

%LJCOMPILE% host\minilua.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:minilua.exe minilua.obj
@if errorlevel 1 goto :BAD
if exist minilua.exe.manifest^
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe

@set DASMFLAGS=-D WIN -D JIT -D FFI -D P64
@set LJARCH=x64
@minilua
@if errorlevel 8 goto :X64
@set DASC=vm_x86.dasc
@set DASMFLAGS=-D WIN -D JIT -D FFI
@set LJARCH=x86
@set LJCOMPILE=%LJCOMPILE% /arch:SSE2
:X64
@if "%1" neq "nogc64" goto :GC64
@shift
@set DASC=vm_x86.dasc
@set LJCOMPILE=%LJCOMPILE% /DLUAJIT_DISABLE_GC64
:GC64
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
@if errorlevel 1 goto :BAD

%LJCOMPILE% /I "." /I %DASMDIR% host\buildvm*.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:buildvm.exe buildvm*.obj
@if errorlevel 1 goto :BAD
if exist buildvm.exe.manifest^
%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe

buildvm -m peobj -o lj_vm.obj
@if errorlevel 1 goto :BAD
buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m libdef -o lj_libdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m recdef -o lj_recdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD

@if "%1" neq "debug" goto :NODEBUG
@shift
@set BUILDTYPE=debug
@set LJCOMPILE=%LJCOMPILE% /Zi %DEBUGCFLAGS%
@set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no
:NODEBUG
@set LJLINK=%LJLINK% /%BUILDTYPE%
@if "%1"=="amalg" goto :AMALGDLL
@if "%1"=="static" goto :STATIC
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
@if errorlevel 1 goto :BAD
%LJLINK% /DLL /out:%LJDLLNAME% lj_*.obj lib_*.obj
@if errorlevel 1 goto :BAD
@goto :MTDLL
:STATIC
%LJCOMPILE% lj_*.c lib_*.c
@if errorlevel 1 goto :BAD
%LJLIB% /OUT:%LJLIBNAME% lj_*.obj lib_*.obj
@if errorlevel 1 goto :BAD
@goto :MTDLL
:AMALGDLL
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL ljamalg.c
@if errorlevel 1 goto :BAD
%LJLINK% /DLL /out:%LJDLLNAME% ljamalg.obj lj_vm.obj
@if errorlevel 1 goto :BAD
:MTDLL
if exist %LJDLLNAME%.manifest^
%LJMT% -manifest %LJDLLNAME%.manifest -outputresource:%LJDLLNAME%;2

%LJCOMPILE% luajit.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:luajit.exe luajit.obj %LJLIBNAME%
@if errorlevel 1 goto :BAD
if exist luajit.exe.manifest^
%LJMT% -manifest luajit.exe.manifest -outputresource:luajit.exe

@del *.obj *.manifest minilua.exe buildvm.exe
@del host\buildvm_arch.h
@del lj_bcdef.h lj_ffdef.h lj_libdef.h lj_recdef.h lj_folddef.h
@echo.
@echo === Successfully built LuaJIT for Windows/%LJARCH% ===

@goto :END
:BAD
@echo.
@echo *******************************************************
@echo *** Build FAILED -- Please check the error messages ***
@echo *******************************************************
@goto :END
:FAIL
@echo You must open a "Visual Studio Command Prompt" to run this script
:END
Loading

0 comments on commit 59f7300

Please sign in to comment.