Skip to content

Training Mode v1.1

Compare
Choose a tag to compare
@UnclePunch UnclePunch released this 12 Jan 04:43
· 455 commits to master since this release

1.1 Changelog:

Feature Additions

  • Activated the crash handler. If your game crashes, tweet me a picture of the screen! This will make bugs 100x easier to fix.

  • You can now have multiple onscreen displays visible at once. Default is 2 but you can change this with X/Y in the OSD Menu.

  • Mid-Event Menu - Displays when paused instead of using theR+DPad combo. Menu is now scrollable and displays up to 3 options at once. The currently selected option is highlighted in yellow.

  • Added a Fastfall OSD. Tells you which frame you fastfell on.

  • Act Out of Tech has been replaced with Act Out of Wait. This will show you which frame you acted out of throws, L-Cancels, techs, grounded attacks, etc.

  • Frame Advantage OSD - Added an OSD to indicate how many frames you were able to move while your opponent was in shield stun. It also tells you how many frames your opponent
    was able to move after you landed an attack.

  • Combo Counter OSD - Added a Combo Count OSD that will pop up whenever you land more than 1 sequential hit. The combo will continue so long as the opponent
    isn't in an actionable state (grabs, tech animations, jab resets, etc all continue the combo). Multi-hit moves count as one entry in the combo.

  • Act OoAutoCancel OSD - indicates frame acted after an autocancel (included in Act OoWait).

  • Hold X on any controller during bootup to boot to the character select screen.

  • (VS Mode) Press L+R+A+X when paused to instantly reset the match and load a random stage.

  • Ledgedash Event - Added a Ledgestall OSD to indicate perfect ledgestalls and to display how many frames late you were.

  • Ledgedash Event - sound effect plays when you put out a hitbox while having ledge intangibility

  • Ledgedash Event - Add option to start on respawn platform

  • Ledgedash Event - Add option to disable auto-restore

  • Attack on Shield - Added Spotdodge , Roll Away, and None to OoS Option Menu

  • Attack on Shield Event - Add Up-Smash OoS and Wavedash OoS

  • Add aerial attacks to reversal event

  • Display analog stick values when paused

  • Combo Training - Added a mashout option. Choose between Frame Perfect, Random, and None

  • Memcard Exploit - The memcard exploit now loads into the Event Select Screen instead of the Title Screen. You can also hold the X button while selecting name entry to skip right to the Character Select Screen as soon as the exploit finishes.

  • Memcard Exploit - Adjusted memcard so it doesn't crash 1.00 and 1.01 setups. If 1.00 or 1.01 is detected, it will return to the title screen

Tweaks

  • Multiple events now track high scores. Ledgedash event tracks consecutive ledgedashes, highest string in the session is saved as the new high score (assuming its higher than the saved high score).
    In addition to this, SDI Training tracks consecutive successful SDI's, Powershield Training tracks consecutive powershields, Ledgetch Training tracks consecutive ledgetechs and
    Techchase/Chaingrab tracks combo count. The highest score in each session will be saved to the memory card upon exiting the event.

  • Combo Training - Event 14 is now called Combo Training (formerly Techchase/Chaingrab)

  • Attack on Shield - Event 11 is now called Attack on Shield (formerly Spacing on Shield). This event now has the Frame Advantage OSD enabled by default and is useful for seeing how safe
    your moves are on shield.

  • Can select any stage for Eggs-ercise. This code's logic has been entirely revamped. It will now spawn an egg at any random "non-offscreen" position so long as there is ground directly below it.

  • Can select any stage for Reversal Training

  • Can select any stage for Amsah-Tech Training

  • Can select any stage for Ledge-Tech Training

  • Reversal Event - Act OoJump, Act OoJumpsqaut, and Wavedash Timing are enabled by default during this event (good for practicing aerials/shine/upB/upsmash oos/wavedash timings)

  • Saving and loading positions will snap the camera to the players' new positions

  • Moving CPU with DPad-down will now check if there is ground in front of the player, only then will the CPU's position be adjusted

  • Fix input buffering when starting a custom event

  • Add "Press L for OSD Menu" indicator in the rules menu

  • Add "Press Z for Credits" indicator on the event select screen

  • Display custom event name on the character select screen

  • Ledgedash Event - added GALINT for no impact land + aerial interrupts

  • Ledgedash Event - GALINT OSD now displays how close you were to achieving GALINT when you missed it.

  • Ledgedash Event - Place player on ledge instead of above it.

  • Ledgedash Event - Add support for non-legal stages

  • Ledgedash Event - Add camera box to ledge so its always visible

  • Ledgedash Event - Show GALINT for laser lands

  • Ledgedash Event - Player no longer falls off ledge over time

  • Ledgedash Training - Multiple character's special moves no longer trigger an auto-reset.

  • Combo Training - Airdodge/Spotdodge by default

  • Act OoWait - now restricted to showing after techs, getups, aerial attack landings, and throws. It will not show if the first action is a walk, shield, or crouch
    (all of these are bufferable and would have shown frame 1)

  • Act OoWait - performing moves OoCrouch after techs, getup, aerial attack landing, and throws will correctly display wasted frames. This mostly affects shines and D-Tilts.
    Use this to practice frame perfect drill shines.

  • Attack on Shield - Act OoWait is auto-enabled

  • Exiting Debug goes to Main Menu

  • Only show CliffWait and Missed GALINT when under 20 frames

  • L-Cancel Training - The CPU can be controlled by a second player. DPad-down on their controller disables their invincibility.

  • Waveshine SDI - Fox now wavedashes at a random angle between 310­°-340° and JC's shines randomly between frame 1-3

Bug Fixes

  • Memcard version now saves OSD preferences

  • Combo Training - Fixed bug where the CPU would not airdodge instantly out of hitstun (was a few frames late)

  • Fixed load event load times. Characters and stages are now loaded in the background, as they are in VS Mode. You can expect similar load times.

  • Fixed UCF crash related to Ice Climbers

  • Memcard version now saves OSD preferences

  • Act OoWait - Fixed OSD not displaying after tech options

  • Combo Training - getup option now works reliably

  • Fix SDI crash